package rtg.world.biome.deco;
import java.util.Random;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.gen.feature.WorldGenDesertWells;
import net.minecraft.world.gen.feature.WorldGenerator;
import rtg.api.world.RTGWorld;
import rtg.world.biome.realistic.RealisticBiomeBase;
/**
* @author WhichOnesPink
*/
public class DecoDesertWell extends DecoBase {
private float strengthFactor;
private int maxY;
private int loops;
private int chance;
public DecoDesertWell() {
super();
/**
* Default values.
* These can be overridden when configuring the Deco object in the realistic biome.
*/
this.setMaxY(255); // No height limit by default.
this.setStrengthFactor(0f); // Not sure why it was done like this, but... the higher the value, the more there will be.
this.setLoops(1);
this.setChance(1);
this.addDecoTypes(DecoType.DESERT_WELL);
}
@Override
public void generate(RealisticBiomeBase biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
if (this.allowed) {
WorldGenerator worldGenerator = new WorldGenDesertWells();
this.setLoops((this.strengthFactor > 0f) ? (int) (this.strengthFactor * strength) : this.loops);
for (int i = 0; i < this.loops; i++) {
if (rand.nextInt(this.chance) == 0) {
int intX = worldX + rand.nextInt(16) + 8;
int intY = rand.nextInt(this.maxY);
int intZ = worldZ + rand.nextInt(16) + 8;
if (intY <= this.maxY) {
worldGenerator.generate(rtgWorld.world, rand, new BlockPos(intX, intY, intZ));
}
}
}
}
}
public float getStrengthFactor() {
return strengthFactor;
}
public DecoDesertWell setStrengthFactor(float strengthFactor) {
this.strengthFactor = strengthFactor;
return this;
}
public int getMaxY() {
return maxY;
}
public DecoDesertWell setMaxY(int maxY) {
this.maxY = maxY;
return this;
}
public int getLoops() {
return loops;
}
public DecoDesertWell setLoops(int loops) {
this.loops = loops;
return this;
}
public int getChance() {
return chance;
}
public DecoDesertWell setChance(int chance) {
this.chance = chance;
return this;
}
}