package rtg.world.gen.surface; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.world.biome.Biome; import net.minecraft.world.chunk.ChunkPrimer; import rtg.api.world.RTGWorld; import rtg.api.config.BiomeConfig; import rtg.api.util.BlockUtil; import rtg.api.util.CliffCalculator; public class SurfaceGrassCanyon extends SurfaceBase { private byte claycolor; public SurfaceGrassCanyon(BiomeConfig config, IBlockState top, IBlockState fill, byte clayByte) { super(config, top, fill); claycolor = clayByte; } @Override public void paintTerrain(ChunkPrimer primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] base) { Random rand = rtgWorld.rand; float c = CliffCalculator.calc(x, z, noise); boolean cliff = c > 1.3f ? true : false; for (int k = 255; k > -1; k--) { Block b = primer.getBlockState(x, k, z).getBlock(); if (b == Blocks.AIR) { depth = -1; } else if (b == Blocks.STONE) { depth++; if (depth > -1 && depth < 12) { if (cliff) { primer.setBlockState(x, k, z, BlockUtil.getStateClay(claycolor)); } else { if (depth > 4) { primer.setBlockState(x, k, z, BlockUtil.getStateClay(claycolor)); } else { if (depth == 0) { primer.setBlockState(x, k, z, topBlock); } else { primer.setBlockState(x, k, z, fillerBlock); } } } } else if (k > 63) { primer.setBlockState(x, k, z, BlockUtil.getStateClay(claycolor)); } } } } }