package rtg.world.gen; import java.util.Random; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import net.minecraft.world.biome.Biome; import net.minecraft.world.chunk.ChunkPrimer; import net.minecraft.world.gen.MapGenRavine; import rtg.api.RTGAPI; import rtg.api.config.RTGConfig; import rtg.world.biome.realistic.RealisticBiomeBase; public class MapGenRavineRTG extends MapGenRavine { protected static final IBlockState FLOWING_LAVA = Blocks.FLOWING_LAVA.getDefaultState(); protected static final IBlockState AIR = Blocks.AIR.getDefaultState(); private final float[] rs = new float[1024]; private RTGConfig rtgConfig = RTGAPI.config(); private boolean enableRavines; private int ravineFrequency; @Override protected void addTunnel(long p_180707_1_, int p_180707_3_, int p_180707_4_, ChunkPrimer p_180707_5_, double p_180707_6_, double p_180707_8_, double p_180707_10_, float p_180707_12_, float p_180707_13_, float p_180707_14_, int p_180707_15_, int p_180707_16_, double p_180707_17_) { Random random = new Random(p_180707_1_); double d0 = (double)(p_180707_3_ * 16 + 8); double d1 = (double)(p_180707_4_ * 16 + 8); float f = 0.0F; float f1 = 0.0F; if (p_180707_16_ <= 0) { int i = this.range * 16 - 16; p_180707_16_ = i - random.nextInt(i / 4); } boolean flag1 = false; if (p_180707_15_ == -1) { p_180707_15_ = p_180707_16_ / 2; flag1 = true; } float f2 = 1.0F; for (int j = 0; j < 256; ++j) { if (j == 0 || random.nextInt(3) == 0) { f2 = 1.0F + random.nextFloat() * random.nextFloat(); } this.rs[j] = f2 * f2; } for (; p_180707_15_ < p_180707_16_; ++p_180707_15_) { double d9 = 1.5D + (double)(MathHelper.sin((float)p_180707_15_ * (float)Math.PI / (float)p_180707_16_) * p_180707_12_); double d2 = d9 * p_180707_17_; d9 = d9 * ((double)random.nextFloat() * 0.25D + 0.75D); d2 = d2 * ((double)random.nextFloat() * 0.25D + 0.75D); float f3 = MathHelper.cos(p_180707_14_); float f4 = MathHelper.sin(p_180707_14_); p_180707_6_ += (double)(MathHelper.cos(p_180707_13_) * f3); p_180707_8_ += (double)f4; p_180707_10_ += (double)(MathHelper.sin(p_180707_13_) * f3); p_180707_14_ = p_180707_14_ * 0.7F; p_180707_14_ = p_180707_14_ + f1 * 0.05F; p_180707_13_ += f * 0.05F; f1 = f1 * 0.8F; f = f * 0.5F; f1 = f1 + (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F; f = f + (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F; if (flag1 || random.nextInt(4) != 0) { double d3 = p_180707_6_ - d0; double d4 = p_180707_10_ - d1; double d5 = (double)(p_180707_16_ - p_180707_15_); double d6 = (double)(p_180707_12_ + 2.0F + 16.0F); if (d3 * d3 + d4 * d4 - d5 * d5 > d6 * d6) { return; } if (p_180707_6_ >= d0 - 16.0D - d9 * 2.0D && p_180707_10_ >= d1 - 16.0D - d9 * 2.0D && p_180707_6_ <= d0 + 16.0D + d9 * 2.0D && p_180707_10_ <= d1 + 16.0D + d9 * 2.0D) { int k2 = MathHelper.floor(p_180707_6_ - d9) - p_180707_3_ * 16 - 1; int k = MathHelper.floor(p_180707_6_ + d9) - p_180707_3_ * 16 + 1; int l2 = MathHelper.floor(p_180707_8_ - d2) - 1; int l = MathHelper.floor(p_180707_8_ + d2) + 1; int i3 = MathHelper.floor(p_180707_10_ - d9) - p_180707_4_ * 16 - 1; int i1 = MathHelper.floor(p_180707_10_ + d9) - p_180707_4_ * 16 + 1; if (k2 < 0) { k2 = 0; } if (k > 16) { k = 16; } if (l2 < 1) { l2 = 1; } if (l > 248) { l = 248; } if (i3 < 0) { i3 = 0; } if (i1 > 16) { i1 = 16; } boolean flag2 = false; for (int j1 = k2; !flag2 && j1 < k; ++j1) { for (int k1 = i3; !flag2 && k1 < i1; ++k1) { for (int l1 = l + 1; !flag2 && l1 >= l2 - 1; --l1) { if (l1 >= 0 && l1 < 256) { if (isOceanBlock(p_180707_5_, j1, l1, k1, p_180707_3_, p_180707_4_)) { flag2 = true; } if (l1 != l2 - 1 && j1 != k2 && j1 != k - 1 && k1 != i3 && k1 != i1 - 1) { l1 = l2; } } } } } if (!flag2) { for (int j3 = k2; j3 < k; ++j3) { double d10 = ((double)(j3 + p_180707_3_ * 16) + 0.5D - p_180707_6_) / d9; for (int i2 = i3; i2 < i1; ++i2) { double d7 = ((double)(i2 + p_180707_4_ * 16) + 0.5D - p_180707_10_) / d9; boolean flag = false; if (d10 * d10 + d7 * d7 < 1.0D) { for (int j2 = l; j2 > l2; --j2) { double d8 = ((double)(j2 - 1) + 0.5D - p_180707_8_) / d2; if ((d10 * d10 + d7 * d7) * (double)this.rs[j2 - 1] + d8 * d8 / 6.0D < 1.0D) { if (isTopBlock(p_180707_5_, j3, j2, i2, p_180707_3_, p_180707_4_)) { flag = true; } digBlock(p_180707_5_, j3, j2, i2, p_180707_3_, p_180707_4_, flag); } } } } } if (flag1) { break; } } } } } } @Override protected void recursiveGenerate(World worldIn, int chunkX, int chunkZ, int originalX, int originalZ, ChunkPrimer chunkPrimerIn) { // Return early if ravines are disabled. if (!rtgConfig.ENABLE_RAVINES.get()) { return; } // Use the global settings by default. ravineFrequency = rtgConfig.RAVINE_FREQUENCY.get(); // If the user has set biome-specific settings, let's use those instead. Biome biome = worldIn.getBiome(new BlockPos(this.rand.nextInt(16) + chunkX * 16, 0, this.rand.nextInt(16) + chunkZ * 16)); if (biome != null) { RealisticBiomeBase realisticBiome = RealisticBiomeBase.getBiome(Biome.getIdForBiome(biome)); if (realisticBiome != null) { ravineFrequency = (realisticBiome.getConfig().RAVINE_FREQUENCY.get() > -1) ? realisticBiome.getConfig().RAVINE_FREQUENCY.get() : ravineFrequency; } } // Return early if ravines are disabled. if (ravineFrequency < 1) { return; } if (this.rand.nextInt(ravineFrequency) == 0) { double d0 = (double)(chunkX * 16 + this.rand.nextInt(16)); double d1 = (double)(this.rand.nextInt(this.rand.nextInt(40) + 8) + 20); double d2 = (double)(chunkZ * 16 + this.rand.nextInt(16)); int i = 1; for (int j = 0; j < 1; ++j) { float f = this.rand.nextFloat() * ((float)Math.PI * 2F); float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; float f2 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F; this.addTunnel(this.rand.nextLong(), originalX, originalZ, chunkPrimerIn, d0, d1, d2, f2, f, f1, 0, 0, 3.0D); } } } @Override protected boolean isOceanBlock(ChunkPrimer data, int x, int y, int z, int chunkX, int chunkZ) { net.minecraft.block.Block block = data.getBlockState(x, y, z).getBlock(); return block== Blocks.FLOWING_WATER || block == Blocks.WATER; } //Exception biomes to make sure we generate like vanilla private boolean isExceptionBiome(net.minecraft.world.biome.Biome biome) { if (biome == net.minecraft.init.Biomes.BEACH) return true; if (biome == net.minecraft.init.Biomes.DESERT) return true; if (biome == net.minecraft.init.Biomes.MUSHROOM_ISLAND) return true; if (biome == net.minecraft.init.Biomes.MUSHROOM_ISLAND_SHORE) return true; return false; } //Determine if the block at the specified location is the top block for the biome, we take into account //Vanilla bugs to make sure that we generate the map the same way vanilla does. private boolean isTopBlock(ChunkPrimer data, int x, int y, int z, int chunkX, int chunkZ) { net.minecraft.world.biome.Biome biome = world.getBiome(new BlockPos(x + chunkX * 16, 0, z + chunkZ * 16)); IBlockState state = data.getBlockState(x, y, z); return (isExceptionBiome(biome) ? state.getBlock() == Blocks.GRASS : state.getBlock() == biome.topBlock); } /** * Digs out the current block, default implementation removes stone, filler, and top block * Sets the block to lava if y is less then 10, and air other wise. * If setting to air, it also checks to see if we've broken the surface and if so * tries to make the floor the biome's top block * * @param data Block data array * @param x local X position * @param y local Y position * @param z local Z position * @param chunkX Chunk X position * @param chunkZ Chunk Y position * @param foundTop True if we've encountered the biome's top block. Ideally if we've broken the surface. */ @Override protected void digBlock(ChunkPrimer data, int x, int y, int z, int chunkX, int chunkZ, boolean foundTop) { net.minecraft.world.biome.Biome biome = world.getBiome(new BlockPos(x + chunkX * 16, 0, z + chunkZ * 16)); IBlockState state = data.getBlockState(x, y, z); IBlockState top = isExceptionBiome(biome) ? Blocks.GRASS.getDefaultState() : biome.topBlock; IBlockState filler = isExceptionBiome(biome) ? Blocks.DIRT.getDefaultState() : biome.fillerBlock; if (state.getBlock() == Blocks.STONE || state.getBlock() == top.getBlock() || state.getBlock() == filler.getBlock()) { if (y - 1 < 10) { data.setBlockState(x, y, z, FLOWING_LAVA); } else { data.setBlockState(x, y, z, AIR); if (foundTop && data.getBlockState(x, y - 1, z).getBlock() == filler.getBlock()) { data.setBlockState(x, y - 1, z, top.getBlock().getDefaultState()); } } } } }