package rtg.world.gen.surface;
import net.minecraft.block.state.IBlockState;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.ChunkPrimer;
import rtg.api.world.RTGWorld;
import rtg.api.config.BiomeConfig;
public class SurfaceMountainPolar extends SurfaceBase {
private float min;
public SurfaceMountainPolar(BiomeConfig config, IBlockState top, IBlockState fill, float minCliff) {
super(config, top, fill);
min = minCliff;
}
@Override
public void paintTerrain(ChunkPrimer primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] base) {
}
}