package rtg.world.gen.surface; import net.minecraft.block.state.IBlockState; import net.minecraft.world.biome.Biome; import net.minecraft.world.chunk.ChunkPrimer; import rtg.api.world.RTGWorld; import rtg.api.config.BiomeConfig; public class SurfaceMountainPolar extends SurfaceBase { private float min; public SurfaceMountainPolar(BiomeConfig config, IBlockState top, IBlockState fill, float minCliff) { super(config, top, fill); min = minCliff; } @Override public void paintTerrain(ChunkPrimer primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] base) { } }