package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
public class TerrainLonelyMountain extends TerrainBase {
private float width;
private float strength;
public TerrainLonelyMountain(float mountainWidth, float mountainStrength, float height) {
width = mountainWidth;
strength = mountainStrength;
base = height;
}
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return terrainLonelyMountain(x, y, rtgWorld.simplex, rtgWorld.cell, river, strength, width, base);
}
}