package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainLonelyMountain extends TerrainBase { private float width; private float strength; public TerrainLonelyMountain(float mountainWidth, float mountainStrength, float height) { width = mountainWidth; strength = mountainStrength; base = height; } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return terrainLonelyMountain(x, y, rtgWorld.simplex, rtgWorld.cell, river, strength, width, base); } }