package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
public class TerrainHighland extends TerrainBase {
private float start;
private float height;
private float width;
public TerrainHighland(float hillStart, float landHeight, float baseHeight, float hillWidth) {
start = hillStart;
height = landHeight;
base = baseHeight;
width = hillWidth;
}
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return terrainHighland(x, y, rtgWorld.simplex, rtgWorld.cell, river, start, width, height, base - 62f);
}
}