package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
public class TerrainMarsh extends TerrainBase {
public TerrainMarsh() {
}
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return terrainMarsh(x, y, rtgWorld.simplex, 62f);
}
}