package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
/**
* @author Zeno410
*/
public class SpikeEffect extends HeightEffect {
// not going to bother to set up a creator shell to make sure everything is set
// set defaults to absurd values to crash if they're not set
// a trio of parameters frequently used together
public float height = Integer.MAX_VALUE;
;
public float wavelength = 0;
public float minimumSimplex = Integer.MAX_VALUE;// normal range is -1 to 1;
//usually numbers above 0 are often preferred to avoid dead basins
public int octave;
@Override
public final float added(RTGWorld rtgWorld, float x, float y) {
float noise = rtgWorld.simplex.octave(octave).noise2(x / wavelength, y / wavelength);
if (noise < minimumSimplex) {
noise = minimumSimplex;
}
noise = 1f - (1f - noise) / (1f - minimumSimplex);
noise *= noise;
return noise * height;
}
}