package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
public class TerrainMountainRiver extends TerrainBase {
public TerrainMountainRiver() {
}
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return terrainMountainRiver(x, y, rtgWorld.simplex, rtgWorld.cell, river, 300f, 67f);
}
}