package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainMountainRiver extends TerrainBase { public TerrainMountainRiver() { } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return terrainMountainRiver(x, y, rtgWorld.simplex, rtgWorld.cell, river, 300f, 67f); } }