package rtg.world.gen.surface;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.ChunkPrimer;
import rtg.api.util.noise.OpenSimplexNoise;
import rtg.api.world.RTGWorld;
import rtg.api.config.BiomeConfig;
import rtg.api.util.CliffCalculator;
public class SurfaceIslandMountainStone extends SurfaceBase {
private float min;
private float sCliff = 1.5f;
private float sHeight = 60f;
private float sStrength = 65f;
private float cCliff = 1.5f;
public SurfaceIslandMountainStone(BiomeConfig config, IBlockState top, IBlockState fill, float minCliff) {
super(config, top, fill);
min = minCliff;
}
public SurfaceIslandMountainStone(BiomeConfig config, IBlockState top, IBlockState fill, float minCliff, float stoneCliff, float stoneHeight, float stoneStrength, float clayCliff) {
this(config, top, fill, minCliff);
sCliff = stoneCliff;
sHeight = stoneHeight;
sStrength = stoneStrength;
cCliff = clayCliff;
}
@Override
public void paintTerrain(ChunkPrimer primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] base) {
Random rand = rtgWorld.rand;
OpenSimplexNoise simplex = rtgWorld.simplex;
float c = CliffCalculator.calc(x, z, noise);
int cliff = 0;
Block b;
for (int k = 255; k > -1; k--) {
b = primer.getBlockState(x, k, z).getBlock();
if (b == Blocks.AIR) {
depth = -1;
}
else if (b == Blocks.STONE) {
depth++;
if (depth == 0) {
float p = simplex.noise3(i / 8f, j / 8f, k / 8f) * 0.5f;
if (c > min && c > sCliff - ((k - sHeight) / sStrength) + p) {
cliff = 1;
}
if (c > cCliff) {
cliff = 2;
}
if (cliff == 1) {
if (rand.nextInt(3) == 0) {
primer.setBlockState(x, k, z, hcCobble(rtgWorld, i, j, x, z, k));
}
else {
primer.setBlockState(x, k, z, hcStone(rtgWorld, i, j, x, z, k));
}
}
else if (cliff == 2) {
primer.setBlockState(x, k, z, getShadowStoneBlock(rtgWorld, i, j, x, z, k));
}
else {
primer.setBlockState(x, k, z, topBlock);
}
}
else if (depth < 6) {
if (cliff == 1) {
primer.setBlockState(x, k, z, hcStone(rtgWorld, i, j, x, z, k));
}
else if (cliff == 2) {
primer.setBlockState(x, k, z, getShadowStoneBlock(rtgWorld, i, j, x, z, k));
}
else {
primer.setBlockState(x, k, z, fillerBlock);
}
}
}
}
}
}