package rtg.world.gen.surface; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.world.biome.Biome; import net.minecraft.world.chunk.ChunkPrimer; import rtg.api.util.noise.OpenSimplexNoise; import rtg.api.world.RTGWorld; import rtg.api.config.BiomeConfig; import rtg.api.util.CliffCalculator; public class SurfaceIslandMountainStone extends SurfaceBase { private float min; private float sCliff = 1.5f; private float sHeight = 60f; private float sStrength = 65f; private float cCliff = 1.5f; public SurfaceIslandMountainStone(BiomeConfig config, IBlockState top, IBlockState fill, float minCliff) { super(config, top, fill); min = minCliff; } public SurfaceIslandMountainStone(BiomeConfig config, IBlockState top, IBlockState fill, float minCliff, float stoneCliff, float stoneHeight, float stoneStrength, float clayCliff) { this(config, top, fill, minCliff); sCliff = stoneCliff; sHeight = stoneHeight; sStrength = stoneStrength; cCliff = clayCliff; } @Override public void paintTerrain(ChunkPrimer primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] base) { Random rand = rtgWorld.rand; OpenSimplexNoise simplex = rtgWorld.simplex; float c = CliffCalculator.calc(x, z, noise); int cliff = 0; Block b; for (int k = 255; k > -1; k--) { b = primer.getBlockState(x, k, z).getBlock(); if (b == Blocks.AIR) { depth = -1; } else if (b == Blocks.STONE) { depth++; if (depth == 0) { float p = simplex.noise3(i / 8f, j / 8f, k / 8f) * 0.5f; if (c > min && c > sCliff - ((k - sHeight) / sStrength) + p) { cliff = 1; } if (c > cCliff) { cliff = 2; } if (cliff == 1) { if (rand.nextInt(3) == 0) { primer.setBlockState(x, k, z, hcCobble(rtgWorld, i, j, x, z, k)); } else { primer.setBlockState(x, k, z, hcStone(rtgWorld, i, j, x, z, k)); } } else if (cliff == 2) { primer.setBlockState(x, k, z, getShadowStoneBlock(rtgWorld, i, j, x, z, k)); } else { primer.setBlockState(x, k, z, topBlock); } } else if (depth < 6) { if (cliff == 1) { primer.setBlockState(x, k, z, hcStone(rtgWorld, i, j, x, z, k)); } else if (cliff == 2) { primer.setBlockState(x, k, z, getShadowStoneBlock(rtgWorld, i, j, x, z, k)); } else { primer.setBlockState(x, k, z, fillerBlock); } } } } } }