package rtg.world.gen.surface;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.ChunkPrimer;
import rtg.api.world.RTGWorld;
import rtg.api.config.BiomeConfig;
import rtg.util.CanyonColour;
import rtg.api.util.CliffCalculator;
public class SurfaceCanyon extends SurfaceBase {
private int grassRaise = 0;
public SurfaceCanyon(BiomeConfig config, IBlockState top, IBlockState fill, int grassHeight) {
super(config, top, fill);
grassRaise = grassHeight;
}
@Override
public void paintTerrain(ChunkPrimer primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] base) {
Random rand = rtgWorld.rand;
float c = CliffCalculator.calc(x, z, noise);
boolean cliff = c > 1.3f;
for (int k = 255; k > -1; k--) {
Block b = primer.getBlockState(x, k, z).getBlock();
if (b == Blocks.AIR) {
depth = -1;
}
else if (b == Blocks.STONE) {
depth++;
if (depth > -1 && depth < 12) {
if (cliff) {
primer.setBlockState(x, k, z, CanyonColour.MESA.getBlockForHeight(i, k, j));
}
else {
if (depth > 4) {
primer.setBlockState(x, k, z, CanyonColour.MESA.getBlockForHeight(i, k, j));
}
else if (k > 74 + grassRaise) {
if (rand.nextInt(5) == 0) {
primer.setBlockState(x, k, z, Blocks.DIRT.getDefaultState());
}
else {
if (depth == 0) {
primer.setBlockState(x, k, z, topBlock);
}
else {
primer.setBlockState(x, k, z, fillerBlock);
}
}
}
else if (k < 62) {
primer.setBlockState(x, k, z, Blocks.DIRT.getDefaultState());
}
else if (k < 62 + grassRaise) {
if (depth == 0) {
primer.setBlockState(x, k, z, Blocks.GRASS.getDefaultState());
}
else {
primer.setBlockState(x, k, z, Blocks.DIRT.getDefaultState());
}
}
else if (k < 75 + grassRaise) {
if (depth == 0) {
int r = (int) ((k - (62 + grassRaise)) / 2f);
if (rand.nextInt(r + 1) == 0) {
primer.setBlockState(x, k, z, Blocks.GRASS.getDefaultState());
}
else if (rand.nextInt((int) (r / 2f) + 1) == 0) {
primer.setBlockState(x, k, z, Blocks.DIRT.getDefaultState());
}
else {
primer.setBlockState(x, k, z, topBlock);
}
}
else {
primer.setBlockState(x, k, z, fillerBlock);
}
}
else {
if (depth == 0) {
primer.setBlockState(x, k, z, topBlock);
}
else {
primer.setBlockState(x, k, z, fillerBlock);
}
}
}
}
else if (k > 63) {
primer.setBlockState(x, k, z, CanyonColour.MESA.getBlockForHeight(i, k, j));
}
}
}
}
}