package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainBeach extends TerrainBase { public TerrainBeach() { } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return terrainBeach(x, y, rtgWorld.simplex, river, 180f, 35f, 60f); } }