package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
/**
* @author Zeno410
*/
public class FunctionalTerrainBase extends TerrainBase {
protected HeightEffect height;
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return riverized(height.added(rtgWorld, x, y) + base, river);
}
}