package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; /** * @author Zeno410 */ public class FunctionalTerrainBase extends TerrainBase { protected HeightEffect height; @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return riverized(height.added(rtgWorld, x, y) + base, river); } }