package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainMountainSpikes extends TerrainBase { public TerrainMountainSpikes() { } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { float b = (12f + (rtgWorld.simplex.noise2(x / 300f, y / 300f) * 6f)); float h = rtgWorld.cell.noise(x / 200D, y / 200D, 1D) * b * river; h *= h * 1.5f; h = h > 155f ? 155f : h; if (h > 2f) { float d = (h - 2f) / 2f > 8f ? 8f : (h - 2f) / 2f; h += rtgWorld.simplex.noise2(x / 30f, y / 30f) * d; h += rtgWorld.simplex.noise2(x / 50f, y / 50f) * d * 0.5f; if (h > 35f) { float d2 = (h - 35f) / 1.5f > 30f ? 30f : (h - 35f) / 1.5f; h += rtgWorld.cell.noise(x / 25D, y / 25D, 1D) * d2; } } h += rtgWorld.simplex.noise2(x / 18f, y / 18f) * 3; h += rtgWorld.simplex.noise2(x / 8f, y / 8f) * 2; return 45f + h + (b * 2); } }