package rtg.world.gen.surface; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.world.biome.Biome; import net.minecraft.world.chunk.ChunkPrimer; import rtg.api.util.noise.OpenSimplexNoise; import rtg.api.world.RTGWorld; import rtg.api.config.BiomeConfig; import rtg.api.util.BlockUtil; import rtg.api.util.CliffCalculator; public class SurfaceTundra extends SurfaceBase { public SurfaceTundra(BiomeConfig config, IBlockState top, IBlockState fill) { super(config, top, fill); } @Override public void paintTerrain(ChunkPrimer primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] base) { Random rand = rtgWorld.rand; OpenSimplexNoise simplex = rtgWorld.simplex; float p = simplex.noise2(i / 8f, j / 8f) * 0.5f; float c = CliffCalculator.calc(x, z, noise); int cliff = 0; Block b; for (int k = 255; k > -1; k--) { b = primer.getBlockState(x, k, z).getBlock(); if (b == Blocks.AIR) { depth = -1; } else if (b == Blocks.STONE) { depth++; if (depth == 0) { if (c > 0.45f && c > 1.5f - ((k - 60f) / 65f) + p) { cliff = 1; } if (c > 1.5f) { cliff = 2; } if (k > 110 + (p * 4) && c < 0.3f + ((k - 100f) / 50f) + p) { cliff = 3; } if (cliff == 1) { if (rand.nextInt(3) == 0) { primer.setBlockState(x, k, z, hcCobble(rtgWorld, i, j, x, z, k)); } else { primer.setBlockState(x, k, z, hcStone(rtgWorld, i, j, x, z, k)); } } else if (cliff == 2) { primer.setBlockState(x, k, z, getShadowStoneBlock(rtgWorld, i, j, x, z, k)); } else if (cliff == 3) { primer.setBlockState(x, k, z, Blocks.SNOW.getDefaultState()); } else if (simplex.noise2(i / 50f, j / 50f) + p * 0.6f > 0.24f) { primer.setBlockState(x, k, z, BlockUtil.getStateDirt(2)); } else { primer.setBlockState(x, k, z, Blocks.GRASS.getDefaultState()); } } else if (depth < 6) { if (cliff == 1) { primer.setBlockState(x, k, z, hcStone(rtgWorld, i, j, x, z, k)); } else if (cliff == 2) { primer.setBlockState(x, k, z, getShadowStoneBlock(rtgWorld, i, j, x, z, k)); } else if (cliff == 3) { primer.setBlockState(x, k, z, Blocks.SNOW.getDefaultState()); } else { primer.setBlockState(x, k, z, Blocks.DIRT.getDefaultState()); } } } } } }