package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainDuneValley extends TerrainBase { private float valley; public TerrainDuneValley(float valleySize) { valley = valleySize; } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return terrainDuneValley(x, y, rtgWorld.simplex, rtgWorld.cell, river, valley, 65f, 70f); } }