package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
public class TerrainDuneValley extends TerrainBase {
private float valley;
public TerrainDuneValley(float valleySize) {
valley = valleySize;
}
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return terrainDuneValley(x, y, rtgWorld.simplex, rtgWorld.cell, river, valley, 65f, 70f);
}
}