package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainFlatLakes extends TerrainBase { public TerrainFlatLakes() { } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return terrainFlatLakes(x, y, rtgWorld.simplex, river, 3f, 62f); } }