package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
public class TerrainFlatLakes extends TerrainBase {
public TerrainFlatLakes() {
}
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return terrainFlatLakes(x, y, rtgWorld.simplex, river, 3f, 62f);
}
}