package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainPlains extends TerrainBase { public TerrainPlains() { } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return terrainPlains(x, y, rtgWorld.simplex, river, 160f, 10f, 60f, 200f, 66f); } }