package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
public class TerrainPlains extends TerrainBase {
public TerrainPlains() {
}
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return terrainPlains(x, y, rtgWorld.simplex, river, 160f, 10f, 60f, 200f, 66f);
}
}