package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; public class TerrainGrasslandMountains extends TerrainBase { public TerrainGrasslandMountains() { } @Override public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) { return terrainGrasslandMountains(x, y, rtgWorld.simplex, rtgWorld.cell, river, 7f, 120f, 68f); } }