package rtg.world.gen.terrain;
import rtg.api.world.RTGWorld;
public class TerrainGrasslandMountains extends TerrainBase {
public TerrainGrasslandMountains() {
}
@Override
public float generateNoise(RTGWorld rtgWorld, int x, int y, float border, float river) {
return terrainGrasslandMountains(x, y, rtgWorld.simplex, rtgWorld.cell, river, 7f, 120f, 68f);
}
}