package rtg.world.gen.terrain; import rtg.api.world.RTGWorld; /** * @author Zeno410 */ public class GroundEffect extends HeightEffect { // the standard ground effect private final float amplitude; public GroundEffect(float amplitude) { this.amplitude = amplitude; } @Override public final float added(RTGWorld rtgWorld, float x, float y) { return TerrainBase.groundNoise(x, y, amplitude, rtgWorld.simplex); } }