package rtg.world.gen.surface;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.ChunkPrimer;
import rtg.api.util.noise.OpenSimplexNoise;
import rtg.api.world.RTGWorld;
import rtg.api.config.BiomeConfig;
import rtg.api.util.CliffCalculator;
public class SurfaceGrasslandMixBig extends SurfaceBase {
private IBlockState mixBlockTop;
private IBlockState mixBlockFill;
private IBlockState cliffBlock1;
private IBlockState cliffBlock2;
private float width;
private float height;
private float smallW;
private float smallS;
public SurfaceGrasslandMixBig(BiomeConfig config, IBlockState top, IBlockState filler, IBlockState mixTop, IBlockState mixFill, IBlockState cliff1, IBlockState cliff2, float mixWidth, float mixHeight, float smallWidth, float smallStrength) {
super(config, top, filler);
mixBlockTop = mixTop;
mixBlockFill = mixFill;
cliffBlock1 = cliff1;
cliffBlock2 = cliff2;
width = mixWidth;
height = mixHeight;
smallW = smallWidth;
smallS = smallStrength;
}
@Override
public void paintTerrain(ChunkPrimer primer, int i, int j, int x, int z, int depth, RTGWorld rtgWorld, float[] noise, float river, Biome[] base) {
Random rand = rtgWorld.rand;
OpenSimplexNoise simplex = rtgWorld.simplex;
float c = CliffCalculator.calc(x, z, noise);
boolean cliff = c > 1.4f ? true : false;
boolean mix = false;
for (int k = 255; k > -1; k--) {
Block b = primer.getBlockState(x, k, z).getBlock();
if (b == Blocks.AIR) {
depth = -1;
}
else if (b == Blocks.STONE) {
depth++;
if (cliff) {
if (depth > -1 && depth < 2) {
primer.setBlockState(x, k, z, rand.nextInt(3) == 0 ? cliffBlock2 : cliffBlock1);
}
else if (depth < 10) {
primer.setBlockState(x, k, z, cliffBlock1);
}
}
else {
if (depth == 0 && k > 61) {
if (simplex.noise2(i / width, j / width) + simplex.noise2(i / smallW, j / smallW) * smallS > height) {
primer.setBlockState(x, k, z, mixBlockTop);
mix = true;
}
else {
primer.setBlockState(x, k, z, topBlock);
}
}
else if (depth < 4) {
if (mix) {
primer.setBlockState(x, k, z, mixBlockFill);
}
else {
primer.setBlockState(x, k, z, fillerBlock);
}
}
}
}
}
}
}