package org.torch.util.random; import org.torch.util.random.RandomnessSource; /** * From DreamSpigotPlus project. * @Link: https://github.com/DreamSpigotMC/DreamSpigotPlus/blob/master/PaperSpigot-Server-Patches/0024-DreamSpigotPlus-Use-a-Shared-LightRNG-for-Entities.patch */ /** * A simple interface for RandomnessSources that have the additional property of * a state that can be re-set. Created by Tommy Ettinger on 9/15/2015. */ public interface StatefulRandomness extends RandomnessSource { /** * Get the current internal state of the StatefulRandomness as a long. * * @return the current internal state of this object. */ long getState(); /** * Set the current internal state of this StatefulRandomness with a long. * * @param state * a 64-bit long. You should avoid passing 0, even though some * implementations can handle that. */ void setState(long state); }