package org.bukkit.craftbukkit.entity; import net.minecraft.server.EntityBat; import org.bukkit.craftbukkit.CraftServer; import org.bukkit.entity.Bat; import org.bukkit.entity.EntityType; public class CraftBat extends CraftAmbient implements Bat { public CraftBat(CraftServer server, EntityBat entity) { super(server, entity); } @Override public EntityBat getHandle() { return (EntityBat) entity; } @Override public String toString() { return "CraftBat"; } public EntityType getType() { return EntityType.BAT; } @Override public boolean isAwake() { return !getHandle().isAsleep(); } @Override public void setAwake(boolean state) { getHandle().setAsleep(!state); } }