package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.inventory.CraftInventoryCrafting;
import org.bukkit.craftbukkit.inventory.CraftInventoryView;
// CraftBukkit end
public class ContainerWorkbench extends Container {
public InventoryCrafting craftInventory; // CraftBukkit - move initialization into constructor
public IInventory resultInventory; // CraftBukkit - move initialization into constructor
private final World g;
private final BlockPosition h;
// CraftBukkit start
private CraftInventoryView bukkitEntity = null;
private PlayerInventory player;
// CraftBukkit end
public ContainerWorkbench(PlayerInventory playerinventory, World world, BlockPosition blockposition) {
// CraftBukkit start - Switched order of IInventory construction and stored player
this.resultInventory = new InventoryCraftResult();
this.craftInventory = new InventoryCrafting(this, 3, 3, playerinventory.player); // CraftBukkit - pass player
this.craftInventory.resultInventory = this.resultInventory;
this.player = playerinventory;
// CraftBukkit end
this.g = world;
this.h = blockposition;
this.a((Slot) (new SlotResult(playerinventory.player, this.craftInventory, this.resultInventory, 0, 124, 35)));
int i;
int j;
for (i = 0; i < 3; ++i) {
for (j = 0; j < 3; ++j) {
this.a(new Slot(this.craftInventory, j + i * 3, 30 + j * 18, 17 + i * 18));
}
}
for (i = 0; i < 3; ++i) {
for (j = 0; j < 9; ++j) {
this.a(new Slot(playerinventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
}
}
for (i = 0; i < 9; ++i) {
this.a(new Slot(playerinventory, i, 8 + i * 18, 142));
}
this.a((IInventory) this.craftInventory);
}
public void a(IInventory iinventory) {
// this.resultInventory.setItem(0, CraftingManager.getInstance().craft(this.craftInventory, this.g));
// CraftBukkit start
CraftingManager.getInstance().lastCraftView = getBukkitView();
ItemStack craftResult = CraftingManager.getInstance().craft(this.craftInventory, this.g);
this.resultInventory.setItem(0, craftResult);
if (super.listeners.size() < 1) {
return;
}
// See CraftBukkit PR #39
if (craftResult != null && craftResult.getItem() == Items.FILLED_MAP) {
return;
}
EntityPlayer player = (EntityPlayer) super.listeners.get(0); // TODO: Is this _always_ correct? Seems like it.
player.playerConnection.sendPacket(new PacketPlayOutSetSlot(player.activeContainer.windowId, 0, craftResult));
// CraftBukkit end
}
public void b(EntityHuman entityhuman) {
super.b(entityhuman);
if (!this.g.isClientSide) {
for (int i = 0; i < 9; ++i) {
ItemStack itemstack = this.craftInventory.splitWithoutUpdate(i);
if (!itemstack.isEmpty()) {
entityhuman.drop(itemstack, false);
}
}
}
}
public boolean a(EntityHuman entityhuman) {
if (!this.checkReachable) return true; // CraftBukkit
return this.g.getType(this.h).getBlock() != Blocks.CRAFTING_TABLE ? false : entityhuman.d((double) this.h.getX() + 0.5D, (double) this.h.getY() + 0.5D, (double) this.h.getZ() + 0.5D) <= 64.0D;
}
public ItemStack b(EntityHuman entityhuman, int i) {
ItemStack itemstack = ItemStack.a;
Slot slot = (Slot) this.c.get(i);
if (slot != null && slot.hasItem()) {
ItemStack itemstack1 = slot.getItem();
itemstack = itemstack1.cloneItemStack();
if (i == 0) {
itemstack1.getItem().b(itemstack1, this.g, entityhuman);
if (!this.a(itemstack1, 10, 46, true)) {
return ItemStack.a;
}
slot.a(itemstack1, itemstack);
} else if (i >= 10 && i < 37) {
if (!this.a(itemstack1, 37, 46, false)) {
return ItemStack.a;
}
} else if (i >= 37 && i < 46) {
if (!this.a(itemstack1, 10, 37, false)) {
return ItemStack.a;
}
} else if (!this.a(itemstack1, 10, 46, false)) {
return ItemStack.a;
}
if (itemstack1.isEmpty()) {
slot.set(ItemStack.a);
} else {
slot.f();
}
if (itemstack1.getCount() == itemstack.getCount()) {
return ItemStack.a;
}
ItemStack itemstack2 = slot.a(entityhuman, itemstack1);
if (i == 0) {
entityhuman.drop(itemstack2, false);
}
}
return itemstack;
}
public boolean a(ItemStack itemstack, Slot slot) {
return slot.inventory != this.resultInventory && super.a(itemstack, slot);
}
// CraftBukkit start
@Override
public CraftInventoryView getBukkitView() {
if (bukkitEntity != null) {
return bukkitEntity;
}
CraftInventoryCrafting inventory = new CraftInventoryCrafting(this.craftInventory, this.resultInventory);
bukkitEntity = new CraftInventoryView(this.player.player.getBukkitEntity(), inventory, this);
return bukkitEntity;
}
// CraftBukkit end
}