package org.bukkit.craftbukkit.block;
import net.minecraft.server.ChestLock;
import net.minecraft.server.ITileInventory;
import net.minecraft.server.TileEntityContainer;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Lockable;
import org.bukkit.craftbukkit.CraftWorld;
public class CraftContainer extends CraftBlockState implements Lockable {
private final ITileInventory container;
public CraftContainer(Block block) {
super(block);
container = (TileEntityContainer) ((CraftWorld) block.getWorld()).getTileEntityAt(block.getX(), block.getY(), block.getZ());
}
public CraftContainer(final Material material, ITileInventory tileEntity) {
super(material);
container = tileEntity;
}
@Override
public boolean isLocked() {
return container.isLocked();
}
@Override
public String getLock() {
return container.getLock().b(); // PAIL: getKey
}
@Override
public void setLock(String key) {
container.a(key == null ? ChestLock.a : new ChestLock(key)); // PAIL: setLock
}
}