package org.bukkit.craftbukkit.block; import net.minecraft.server.ChestLock; import net.minecraft.server.ITileInventory; import net.minecraft.server.TileEntityContainer; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.block.Lockable; import org.bukkit.craftbukkit.CraftWorld; public class CraftContainer extends CraftBlockState implements Lockable { private final ITileInventory container; public CraftContainer(Block block) { super(block); container = (TileEntityContainer) ((CraftWorld) block.getWorld()).getTileEntityAt(block.getX(), block.getY(), block.getZ()); } public CraftContainer(final Material material, ITileInventory tileEntity) { super(material); container = tileEntity; } @Override public boolean isLocked() { return container.isLocked(); } @Override public String getLock() { return container.getLock().b(); // PAIL: getKey } @Override public void setLock(String key) { container.a(key == null ? ChestLock.a : new ChestLock(key)); // PAIL: setLock } }