package net.minecraft.server; public class ItemDoor extends Item { private final Block a; public ItemDoor(Block block) { this.a = block; this.a(CreativeModeTab.d); } public EnumInteractionResult a(EntityHuman entityhuman, World world, BlockPosition blockposition, EnumHand enumhand, EnumDirection enumdirection, float f, float f1, float f2) { if (enumdirection != EnumDirection.UP) { return EnumInteractionResult.FAIL; } else { IBlockData iblockdata = world.getType(blockposition); Block block = iblockdata.getBlock(); if (!block.a((IBlockAccess) world, blockposition)) { blockposition = blockposition.shift(enumdirection); } ItemStack itemstack = entityhuman.b(enumhand); if (entityhuman.a(blockposition, enumdirection, itemstack) && this.a.canPlace(world, blockposition)) { EnumDirection enumdirection1 = EnumDirection.fromAngle((double) entityhuman.yaw); int i = enumdirection1.getAdjacentX(); int j = enumdirection1.getAdjacentZ(); boolean flag = i < 0 && f2 < 0.5F || i > 0 && f2 > 0.5F || j < 0 && f > 0.5F || j > 0 && f < 0.5F; a(world, blockposition, enumdirection1, this.a, flag); SoundEffectType soundeffecttype = this.a.getStepSound(); world.a(entityhuman, blockposition, soundeffecttype.e(), SoundCategory.BLOCKS, (soundeffecttype.a() + 1.0F) / 2.0F, soundeffecttype.b() * 0.8F); itemstack.subtract(1); return EnumInteractionResult.SUCCESS; } else { return EnumInteractionResult.FAIL; } } } public static void a(World world, BlockPosition blockposition, EnumDirection enumdirection, Block block, boolean flag) { BlockPosition blockposition1 = blockposition.shift(enumdirection.e()); BlockPosition blockposition2 = blockposition.shift(enumdirection.f()); int i = (world.getType(blockposition2).m() ? 1 : 0) + (world.getType(blockposition2.up()).m() ? 1 : 0); int j = (world.getType(blockposition1).m() ? 1 : 0) + (world.getType(blockposition1.up()).m() ? 1 : 0); boolean flag1 = world.getType(blockposition2).getBlock() == block || world.getType(blockposition2.up()).getBlock() == block; boolean flag2 = world.getType(blockposition1).getBlock() == block || world.getType(blockposition1.up()).getBlock() == block; if ((!flag1 || flag2) && j <= i) { if (flag2 && !flag1 || j < i) { flag = false; } } else { flag = true; } BlockPosition blockposition3 = blockposition.up(); boolean flag3 = world.isBlockIndirectlyPowered(blockposition) || world.isBlockIndirectlyPowered(blockposition3); IBlockData iblockdata = block.getBlockData().set(BlockDoor.FACING, enumdirection).set(BlockDoor.HINGE, flag ? BlockDoor.EnumDoorHinge.RIGHT : BlockDoor.EnumDoorHinge.LEFT).set(BlockDoor.POWERED, Boolean.valueOf(flag3)).set(BlockDoor.OPEN, Boolean.valueOf(flag3)); // Spigot start - update physics after the block multi place event world.setTypeAndData(blockposition, iblockdata.set(BlockDoor.HALF, BlockDoor.EnumDoorHalf.LOWER), 3); world.setTypeAndData(blockposition3, iblockdata.set(BlockDoor.HALF, BlockDoor.EnumDoorHalf.UPPER), 3); // world.applyPhysics(blockposition, block, false); // world.applyPhysics(blockposition3, block, false); // Spigot end } }