/*
* This file is licensed under the MIT License (MIT).
*
* Copyright (c) 2014-2016 Daniel Ennis <http://aikar.co>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package co.aikar.timings;
import net.minecraft.server.BiomeBase.BiomeMeta;
import net.minecraft.server.BlockPosition;
import net.minecraft.server.Chunk;
import net.minecraft.server.EnumCreatureType;
import net.minecraft.server.World;
import net.minecraft.server.WorldServer;
import org.bukkit.Location;
import org.bukkit.craftbukkit.generator.InternalChunkGenerator;
import org.bukkit.generator.BlockPopulator;
import javax.annotation.Nullable;
import java.util.List;
import java.util.Random;
public class TimedChunkGenerator extends InternalChunkGenerator {
private final WorldServer world;
private final InternalChunkGenerator timedGenerator;
public TimedChunkGenerator(WorldServer worldServer, InternalChunkGenerator gen) {
world = worldServer;
timedGenerator = gen;
}
@Override
@Deprecated
public byte[] generate(org.bukkit.World world, Random random, int x, int z) {
return timedGenerator.generate(world, random, x, z);
}
@Override
@Deprecated
public short[][] generateExtBlockSections(org.bukkit.World world, Random random, int x, int z,
BiomeGrid biomes) {
return timedGenerator.generateExtBlockSections(world, random, x, z, biomes);
}
@Override
@Deprecated
public byte[][] generateBlockSections(org.bukkit.World world, Random random, int x, int z,
BiomeGrid biomes) {
return timedGenerator.generateBlockSections(world, random, x, z, biomes);
}
@Override
public ChunkData generateChunkData(org.bukkit.World world, Random random, int x, int z, BiomeGrid biome) {
return timedGenerator.generateChunkData(world, random, x, z, biome);
}
@Override
public boolean canSpawn(org.bukkit.World world, int x, int z) {
return timedGenerator.canSpawn(world, x, z);
}
@Override
public List<BlockPopulator> getDefaultPopulators(org.bukkit.World world) {
return timedGenerator.getDefaultPopulators(world);
}
@Override
public Location getFixedSpawnLocation(org.bukkit.World world, Random random) {
return timedGenerator.getFixedSpawnLocation(world, random);
}
@Override
public Chunk getOrCreateChunk(int i, int j) {
try (Timing ignored = world.timings.chunkGeneration.startTiming()) {
return timedGenerator.getOrCreateChunk(i, j);
}
}
@Override
public void recreateStructures(int i, int j) {
try (Timing ignored = world.timings.syncChunkLoadStructuresTimer.startTiming()) {
timedGenerator.recreateStructures(i, j);
}
}
@Override
public boolean a(Chunk chunk, int i, int j) {
return timedGenerator.a(chunk, i, j);
}
@Override
public List<BiomeMeta> getMobsFor(EnumCreatureType enumcreaturetype, BlockPosition blockposition) {
return timedGenerator.getMobsFor(enumcreaturetype, blockposition);
}
@Override
@Nullable
public BlockPosition findNearestMapFeature(World world, String s, BlockPosition blockposition, boolean flag) {
return timedGenerator.findNearestMapFeature(world, s, blockposition, flag);
}
@Override
public void recreateStructures(Chunk chunk, int i, int j) {
try (Timing ignored = world.timings.syncChunkLoadStructuresTimer.startTiming()) {
timedGenerator.recreateStructures(chunk, i, j);
}
}
}