package net.minecraft.server;
import javax.annotation.Nullable;
public class DamageSource {
public static final DamageSource FIRE = (new DamageSource("inFire")).setExplosion();
public static final DamageSource LIGHTNING = new DamageSource("lightningBolt");
public static final DamageSource BURN = (new DamageSource("onFire")).setIgnoreArmor().setExplosion();
public static final DamageSource LAVA = (new DamageSource("lava")).setExplosion();
public static final DamageSource HOT_FLOOR = (new DamageSource("hotFloor")).setExplosion();
public static final DamageSource STUCK = (new DamageSource("inWall")).setIgnoreArmor();
public static final DamageSource CRAMMING = (new DamageSource("cramming")).setIgnoreArmor();
public static final DamageSource DROWN = (new DamageSource("drown")).setIgnoreArmor();
public static final DamageSource STARVE = (new DamageSource("starve")).setIgnoreArmor().m();
public static final DamageSource CACTUS = new DamageSource("cactus");
public static final DamageSource FALL = (new DamageSource("fall")).setIgnoreArmor();
public static final DamageSource FLY_INTO_WALL = (new DamageSource("flyIntoWall")).setIgnoreArmor();
public static final DamageSource OUT_OF_WORLD = (new DamageSource("outOfWorld")).setIgnoreArmor().l();
public static final DamageSource GENERIC = (new DamageSource("generic")).setIgnoreArmor();
public static final DamageSource MAGIC = (new DamageSource("magic")).setIgnoreArmor().setMagic();
public static final DamageSource WITHER = (new DamageSource("wither")).setIgnoreArmor();
public static final DamageSource ANVIL = new DamageSource("anvil");
public static final DamageSource FALLING_BLOCK = new DamageSource("fallingBlock");
public static final DamageSource DRAGON_BREATH = (new DamageSource("dragonBreath")).setIgnoreArmor();
public static final DamageSource t = (new DamageSource("fireworks")).d();
private boolean v;
private boolean w;
private boolean x;
private float y = 0.1F;
private boolean z;
private boolean A;
private boolean B;
private boolean C;
private boolean D;
public String translationIndex;
// CraftBukkit start
private boolean sweep;
public boolean isSweep() {
return sweep;
}
public DamageSource sweep() {
this.sweep = true;
return this;
}
// CraftBukkit end
public static DamageSource mobAttack(EntityLiving entityliving) {
return new EntityDamageSource("mob", entityliving);
}
public static DamageSource a(Entity entity, EntityLiving entityliving) {
return new EntityDamageSourceIndirect("mob", entity, entityliving);
}
public static DamageSource playerAttack(EntityHuman entityhuman) {
return new EntityDamageSource("player", entityhuman);
}
public static DamageSource arrow(EntityArrow entityarrow, @Nullable Entity entity) {
return (new EntityDamageSourceIndirect("arrow", entityarrow, entity)).b();
}
public static DamageSource fireball(EntityFireball entityfireball, @Nullable Entity entity) {
return entity == null ? (new EntityDamageSourceIndirect("onFire", entityfireball, entityfireball)).setExplosion().b() : (new EntityDamageSourceIndirect("fireball", entityfireball, entity)).setExplosion().b();
}
public static DamageSource projectile(Entity entity, @Nullable Entity entity1) {
return (new EntityDamageSourceIndirect("thrown", entity, entity1)).b();
}
public static DamageSource b(Entity entity, @Nullable Entity entity1) {
return (new EntityDamageSourceIndirect("indirectMagic", entity, entity1)).setIgnoreArmor().setMagic();
}
public static DamageSource a(Entity entity) {
return (new EntityDamageSource("thorns", entity)).w().setMagic();
}
public static DamageSource explosion(@Nullable Explosion explosion) {
return explosion != null && explosion.getSource() != null ? (new EntityDamageSource("explosion.player", explosion.getSource())).q().d() : (new DamageSource("explosion")).q().d();
}
public static DamageSource b(@Nullable EntityLiving entityliving) {
return entityliving != null ? (new EntityDamageSource("explosion.player", entityliving)).q().d() : (new DamageSource("explosion")).q().d();
}
public boolean a() {
return this.A;
}
public DamageSource b() {
this.A = true;
return this;
}
public boolean isExplosion() {
return this.D;
}
public DamageSource d() {
this.D = true;
return this;
}
public boolean ignoresArmor() {
return this.v;
}
public float getExhaustionCost() {
return this.y;
}
public boolean ignoresInvulnerability() {
return this.w;
}
public boolean isStarvation() {
return this.x;
}
protected DamageSource(String s) {
this.translationIndex = s;
}
@Nullable
public Entity i() {
return this.getEntity();
}
@Nullable
public Entity getEntity() {
return null;
}
protected DamageSource setIgnoreArmor() {
this.v = true;
this.y = 0.0F;
return this;
}
protected DamageSource l() {
this.w = true;
return this;
}
protected DamageSource m() {
this.x = true;
this.y = 0.0F;
return this;
}
protected DamageSource setExplosion() {
this.z = true;
return this;
}
public IChatBaseComponent getLocalizedDeathMessage(EntityLiving entityliving) {
EntityLiving entityliving1 = entityliving.ca();
String s = "death.attack." + this.translationIndex;
String s1 = s + ".player";
return entityliving1 != null && LocaleI18n.c(s1) ? new ChatMessage(s1, new Object[] { entityliving.getScoreboardDisplayName(), entityliving1.getScoreboardDisplayName()}) : new ChatMessage(s, new Object[] { entityliving.getScoreboardDisplayName()});
}
public boolean o() {
return this.z;
}
public String p() {
return this.translationIndex;
}
public DamageSource q() {
this.B = true;
return this;
}
public boolean r() {
return this.B;
}
public boolean isMagic() {
return this.C;
}
public DamageSource setMagic() {
this.C = true;
return this;
}
public boolean u() {
Entity entity = this.getEntity();
return entity instanceof EntityHuman && ((EntityHuman) entity).abilities.canInstantlyBuild;
}
@Nullable
public Vec3D v() {
return null;
}
}