package org.bukkit.craftbukkit.chunkio;
import com.destroystokyo.paper.PaperConfig;
import net.minecraft.server.Chunk;
import net.minecraft.server.ChunkProviderServer;
import net.minecraft.server.ChunkRegionLoader;
import net.minecraft.server.MCUtil; // Paper
import net.minecraft.server.World;
import org.bukkit.craftbukkit.util.AsynchronousExecutor;
public class ChunkIOExecutor {
static final int BASE_THREADS = PaperConfig.minChunkLoadThreads; // Paper
static final int PLAYERS_PER_THREAD = 50;
private static final AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException> instance = new AsynchronousExecutor<QueuedChunk, Chunk, Runnable, RuntimeException>(new ChunkIOProvider(), BASE_THREADS);
public static Chunk syncChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z) {
return MCUtil.ensureMain("Async Chunk Load", () -> instance.getSkipQueue(new QueuedChunk(x, z, loader, world, provider))); // Paper
}
public static void queueChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z, Runnable runnable) {
instance.add(new QueuedChunk(x, z, loader, world, provider), runnable);
}
// Abuses the fact that hashCode and equals for QueuedChunk only use world and coords
public static void dropQueuedChunkLoad(World world, int x, int z, Runnable runnable) {
instance.drop(new QueuedChunk(x, z, null, world, null), runnable);
}
public static void adjustPoolSize(int players) {
int size = Math.max(BASE_THREADS, (int) Math.ceil(players / PLAYERS_PER_THREAD));
instance.setActiveThreads(size);
}
public static void tick() {
instance.finishActive();
}
}