package org.bukkit.craftbukkit.util;
import net.minecraft.server.DamageSource;
// Util class to create custom DamageSources.
public final class CraftDamageSource extends DamageSource {
public static DamageSource copyOf(final DamageSource original) {
CraftDamageSource newSource = new CraftDamageSource(original.translationIndex);
// Check ignoresArmor
if (original.ignoresArmor()) {
newSource.setIgnoreArmor();
}
// Check magic
if (original.isMagic()) {
newSource.setMagic();
}
// Check fire
if (original.isExplosion()) {
newSource.setExplosion();
}
return newSource;
}
private CraftDamageSource(String identifier) {
super(identifier);
}
}