package org.bukkit.craftbukkit; import net.minecraft.server.EntityPainting.EnumArt; import org.bukkit.Art; // Safety class, will break if either side changes public class CraftArt { public static Art NotchToBukkit(EnumArt art) { switch (art) { case KEBAB: return Art.KEBAB; case AZTEC: return Art.AZTEC; case ALBAN: return Art.ALBAN; case AZTEC_2: return Art.AZTEC2; case BOMB: return Art.BOMB; case PLANT: return Art.PLANT; case WASTELAND: return Art.WASTELAND; case POOL: return Art.POOL; case COURBET: return Art.COURBET; case SEA: return Art.SEA; case SUNSET: return Art.SUNSET; case CREEBET: return Art.CREEBET; case WANDERER: return Art.WANDERER; case GRAHAM: return Art.GRAHAM; case MATCH: return Art.MATCH; case BUST: return Art.BUST; case STAGE: return Art.STAGE; case VOID: return Art.VOID; case SKULL_AND_ROSES: return Art.SKULL_AND_ROSES; case FIGHTERS: return Art.FIGHTERS; case POINTER: return Art.POINTER; case PIGSCENE: return Art.PIGSCENE; case BURNING_SKULL: return Art.BURNINGSKULL; case SKELETON: return Art.SKELETON; case DONKEY_KONG: return Art.DONKEYKONG; case WITHER: return Art.WITHER; default: throw new AssertionError(art); } } public static EnumArt BukkitToNotch(Art art) { switch (art) { case KEBAB: return EnumArt.KEBAB; case AZTEC: return EnumArt.AZTEC; case ALBAN: return EnumArt.ALBAN; case AZTEC2: return EnumArt.AZTEC_2; case BOMB: return EnumArt.BOMB; case PLANT: return EnumArt.PLANT; case WASTELAND: return EnumArt.WASTELAND; case POOL: return EnumArt.POOL; case COURBET: return EnumArt.COURBET; case SEA: return EnumArt.SEA; case SUNSET: return EnumArt.SUNSET; case CREEBET: return EnumArt.CREEBET; case WANDERER: return EnumArt.WANDERER; case GRAHAM: return EnumArt.GRAHAM; case MATCH: return EnumArt.MATCH; case BUST: return EnumArt.BUST; case STAGE: return EnumArt.STAGE; case VOID: return EnumArt.VOID; case SKULL_AND_ROSES: return EnumArt.SKULL_AND_ROSES; case FIGHTERS: return EnumArt.FIGHTERS; case POINTER: return EnumArt.POINTER; case PIGSCENE: return EnumArt.PIGSCENE; case BURNINGSKULL: return EnumArt.BURNING_SKULL; case SKELETON: return EnumArt.SKELETON; case DONKEYKONG: return EnumArt.DONKEY_KONG; case WITHER: return EnumArt.WITHER; default: throw new AssertionError(art); } } }