package org.bukkit.craftbukkit;
import net.minecraft.server.EntityPainting.EnumArt;
import org.bukkit.Art;
// Safety class, will break if either side changes
public class CraftArt {
public static Art NotchToBukkit(EnumArt art) {
switch (art) {
case KEBAB: return Art.KEBAB;
case AZTEC: return Art.AZTEC;
case ALBAN: return Art.ALBAN;
case AZTEC_2: return Art.AZTEC2;
case BOMB: return Art.BOMB;
case PLANT: return Art.PLANT;
case WASTELAND: return Art.WASTELAND;
case POOL: return Art.POOL;
case COURBET: return Art.COURBET;
case SEA: return Art.SEA;
case SUNSET: return Art.SUNSET;
case CREEBET: return Art.CREEBET;
case WANDERER: return Art.WANDERER;
case GRAHAM: return Art.GRAHAM;
case MATCH: return Art.MATCH;
case BUST: return Art.BUST;
case STAGE: return Art.STAGE;
case VOID: return Art.VOID;
case SKULL_AND_ROSES: return Art.SKULL_AND_ROSES;
case FIGHTERS: return Art.FIGHTERS;
case POINTER: return Art.POINTER;
case PIGSCENE: return Art.PIGSCENE;
case BURNING_SKULL: return Art.BURNINGSKULL;
case SKELETON: return Art.SKELETON;
case DONKEY_KONG: return Art.DONKEYKONG;
case WITHER: return Art.WITHER;
default:
throw new AssertionError(art);
}
}
public static EnumArt BukkitToNotch(Art art) {
switch (art) {
case KEBAB: return EnumArt.KEBAB;
case AZTEC: return EnumArt.AZTEC;
case ALBAN: return EnumArt.ALBAN;
case AZTEC2: return EnumArt.AZTEC_2;
case BOMB: return EnumArt.BOMB;
case PLANT: return EnumArt.PLANT;
case WASTELAND: return EnumArt.WASTELAND;
case POOL: return EnumArt.POOL;
case COURBET: return EnumArt.COURBET;
case SEA: return EnumArt.SEA;
case SUNSET: return EnumArt.SUNSET;
case CREEBET: return EnumArt.CREEBET;
case WANDERER: return EnumArt.WANDERER;
case GRAHAM: return EnumArt.GRAHAM;
case MATCH: return EnumArt.MATCH;
case BUST: return EnumArt.BUST;
case STAGE: return EnumArt.STAGE;
case VOID: return EnumArt.VOID;
case SKULL_AND_ROSES: return EnumArt.SKULL_AND_ROSES;
case FIGHTERS: return EnumArt.FIGHTERS;
case POINTER: return EnumArt.POINTER;
case PIGSCENE: return EnumArt.PIGSCENE;
case BURNINGSKULL: return EnumArt.BURNING_SKULL;
case SKELETON: return EnumArt.SKELETON;
case DONKEYKONG: return EnumArt.DONKEY_KONG;
case WITHER: return EnumArt.WITHER;
default:
throw new AssertionError(art);
}
}
}