package net.minecraft.server; public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable public float a; // Paper - lid angle public float f; public int g; // Paper - Number of viewers private int h; public TileEntityEnderChest() {} public void F_() { // Paper start - Disable all of this, just in case this does get ticked /* if (++this.h % 20 * 4 == 0) { this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g); } this.f = this.a; int i = this.position.getX(); int j = this.position.getY(); int k = this.position.getZ(); float f = 0.1F; double d0; if (this.g > 0 && this.a == 0.0F) { double d1 = (double) i + 0.5D; d0 = (double) k + 0.5D; this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.aQ, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); } if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) { float f1 = this.a; if (this.g > 0) { this.a += 0.1F; } else { this.a -= 0.1F; } if (this.a > 1.0F) { this.a = 1.0F; } float f2 = 0.5F; if (this.a < 0.5F && f1 >= 0.5F) { d0 = (double) i + 0.5D; double d2 = (double) k + 0.5D; this.world.a((EntityHuman) null, d0, (double) j + 0.5D, d2, SoundEffects.aP, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); } if (this.a < 0.0F) { this.a = 0.0F; } } */ // Paper end } public boolean c(int i, int j) { if (i == 1) { this.g = j; return true; } else { return super.c(i, j); } } public void z() { this.invalidateBlockCache(); super.z(); } public void a() { ++this.g; // Paper start - Move enderchest open sounds out of the tick loop if (this.g > 0 && this.a == 0.0F) { this.a = 0.7F; double d1 = (double) this.getPosition().getX() + 0.5D; double d0 = (double) this.getPosition().getZ() + 0.5D; this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aQ, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); } // Paper end this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g); } public void e() { --this.g; // Paper start - Move enderchest close sounds out of the tick loop if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) { double d0 = (double) this.getPosition().getX() + 0.5D; double d2 = (double) this.getPosition().getZ() + 0.5D; this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aP, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F); this.a = 0.0F; } // Paper end this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g); } public boolean a(EntityHuman entityhuman) { return this.world.getTileEntity(this.position) != this ? false : entityhuman.d((double) this.position.getX() + 0.5D, (double) this.position.getY() + 0.5D, (double) this.position.getZ() + 0.5D) <= 64.0D; } }