package net.minecraft.server;
public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
public float a; // Paper - lid angle
public float f;
public int g; // Paper - Number of viewers
private int h;
public TileEntityEnderChest() {}
public void F_() {
// Paper start - Disable all of this, just in case this does get ticked
/*
if (++this.h % 20 * 4 == 0) {
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
}
this.f = this.a;
int i = this.position.getX();
int j = this.position.getY();
int k = this.position.getZ();
float f = 0.1F;
double d0;
if (this.g > 0 && this.a == 0.0F) {
double d1 = (double) i + 0.5D;
d0 = (double) k + 0.5D;
this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.aQ, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) {
float f1 = this.a;
if (this.g > 0) {
this.a += 0.1F;
} else {
this.a -= 0.1F;
}
if (this.a > 1.0F) {
this.a = 1.0F;
}
float f2 = 0.5F;
if (this.a < 0.5F && f1 >= 0.5F) {
d0 = (double) i + 0.5D;
double d2 = (double) k + 0.5D;
this.world.a((EntityHuman) null, d0, (double) j + 0.5D, d2, SoundEffects.aP, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
if (this.a < 0.0F) {
this.a = 0.0F;
}
}
*/
// Paper end
}
public boolean c(int i, int j) {
if (i == 1) {
this.g = j;
return true;
} else {
return super.c(i, j);
}
}
public void z() {
this.invalidateBlockCache();
super.z();
}
public void a() {
++this.g;
// Paper start - Move enderchest open sounds out of the tick loop
if (this.g > 0 && this.a == 0.0F) {
this.a = 0.7F;
double d1 = (double) this.getPosition().getX() + 0.5D;
double d0 = (double) this.getPosition().getZ() + 0.5D;
this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aQ, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
}
// Paper end
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
}
public void e() {
--this.g;
// Paper start - Move enderchest close sounds out of the tick loop
if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) {
double d0 = (double) this.getPosition().getX() + 0.5D;
double d2 = (double) this.getPosition().getZ() + 0.5D;
this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aP, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
this.a = 0.0F;
}
// Paper end
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
}
public boolean a(EntityHuman entityhuman) {
return this.world.getTileEntity(this.position) != this ? false : entityhuman.d((double) this.position.getX() + 0.5D, (double) this.position.getY() + 0.5D, (double) this.position.getZ() + 0.5D) <= 64.0D;
}
}