package blusunrize.immersiveengineering.common.util.inventory;
import net.minecraft.item.ItemStack;
public interface IIEInventory
{
ItemStack[] getInventory();
boolean isStackValid(int slot, ItemStack stack);
int getSlotLimit(int slot);
void doGraphicalUpdates(int slot);
default ItemStack[] getDroppedItems(){return getInventory();}
}