package blusunrize.immersiveengineering.common.util.compat.opencomputers;
import blusunrize.immersiveengineering.api.crafting.BottlingMachineRecipe;
import blusunrize.immersiveengineering.common.blocks.TileEntityIEBase;
import blusunrize.immersiveengineering.common.blocks.metal.TileEntityBottlingMachine;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
import li.cil.oc.api.machine.Context;
import li.cil.oc.api.network.ManagedEnvironment;
import li.cil.oc.api.network.Node;
import li.cil.oc.api.prefab.DriverSidedTileEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTankInfo;
import java.util.HashMap;
public class BottlingMachineDriver extends DriverSidedTileEntity
{
@Override
public ManagedEnvironment createEnvironment(World w, BlockPos bp, EnumFacing facing)
{
TileEntity te = w.getTileEntity(bp);
if(te instanceof TileEntityBottlingMachine)
{
TileEntityBottlingMachine ref = (TileEntityBottlingMachine) te;
TileEntityBottlingMachine master = ref.master();
if(master != null && ref.isRedstonePos())
return new BottlingMachineEnvironment(w, master.getPos(), TileEntityBottlingMachine.class);
}
return null;
}
@Override
public Class<?> getTileEntityClass()
{
return TileEntityBottlingMachine.class;
}
public class BottlingMachineEnvironment extends ManagedEnvironmentIE<TileEntityBottlingMachine>
{
public BottlingMachineEnvironment(World w, BlockPos bp, Class<? extends TileEntityIEBase> teClass)
{
super(w, bp, teClass);
}
@Override
public void onConnect(Node node)
{
TileEntityBottlingMachine master = getTileEntity();
if(master != null)
{
master.controllingComputers++;
master.computerOn = true;
}
}
@Override
public void onDisconnect(Node node)
{
TileEntityBottlingMachine te = getTileEntity();
if(te != null)
te.controllingComputers--;
}
@Callback(doc = "function():boolean -- checks whether the Bottling Machine is currently active")
public Object[] isActive(Context context, Arguments args)
{
return new Object[]{getTileEntity().shouldRenderAsActive()};
}
@Callback(doc = "function(enable:boolean) -- enable or disable the Bottling Machine")
public Object[] setEnabled(Context context, Arguments args)
{
getTileEntity().computerOn = args.checkBoolean(0);
return null;
}
@Callback(doc = "function():number -- get energy storage capacity")
public Object[] getEnergyStored(Context context, Arguments args)
{
return new Object[]{getTileEntity().energyStorage.getEnergyStored()};
}
@Callback(doc = "function():number -- get currently stored energy")
public Object[] getMaxEnergyStored(Context context, Arguments args)
{
return new Object[]{getTileEntity().energyStorage.getMaxEnergyStored()};
}
@Callback(doc = "function():table -- get tankinfo for fluid tank")
public Object[] getTank(Context context, Arguments args)
{
return new Object[]{getTileEntity().tanks[0].getInfo()};
}
@Override
public String preferredName()
{
return "ie_bottling_machine";
}
@Override
public int priority()
{
return 1000;
}
}
}