package blusunrize.immersiveengineering.common.blocks; import net.minecraft.nbt.NBTTagCompound; public class TileEntityIESlab extends TileEntityIEBase { public int slabType=0; @Override public void readCustomNBT(NBTTagCompound nbt, boolean descPacket) { slabType = nbt.getInteger("slabType"); if(descPacket && worldObj!=null) this.markContainingBlockForUpdate(null); } @Override public void writeCustomNBT(NBTTagCompound nbt, boolean descPacket) { nbt.setInteger("slabType", slabType); } }