package blusunrize.immersiveengineering.common.entities;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.*;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.List;
public abstract class EntityIEProjectile extends EntityArrow//Yes I have to extend arrow or else it's all weird and broken >_>
{
protected int blockX = -1;
protected int blockY = -1;
protected int blockZ = -1;
protected Block inBlock;
protected int inMeta;
public boolean inGround;
public int ticksInGround;
public int ticksInAir;
private int tickLimit=40;
private static final DataParameter<String> dataMarker_shooter = EntityDataManager.createKey(EntityIEProjectile.class, DataSerializers.STRING);
public EntityIEProjectile(World world)
{
super(world);
this.setSize(.125f,.125f);
this.pickupStatus = PickupStatus.DISALLOWED;
}
public EntityIEProjectile(World world, double x, double y, double z, double ax, double ay, double az)
{
super(world);
this.setSize(0.125F, 0.125F);
this.setLocationAndAngles(x, y, z, this.rotationYaw, this.rotationPitch);
this.setPosition(x, y, z);
this.pickupStatus = PickupStatus.DISALLOWED;
}
public EntityIEProjectile(World world, EntityLivingBase living, double ax, double ay, double az)
{
super(world);
this.setSize(0.125F, 0.125F);
this.setLocationAndAngles(living.posX, living.posY+living.getEyeHeight(), living.posZ, living.rotationYaw, living.rotationPitch);
this.setPosition(this.posX, this.posY, this.posZ);
this.motionX = this.motionY = this.motionZ = 0.0D;
this.motionX = ax;
this.motionY = ay;
this.motionZ = az;
this.shootingEntity = living;
this.setShooterSynced();
// this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
// this.posY -= 0.10000000149011612D;
// this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
// this.setPosition(this.posX, this.posY, this.posZ);
// this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
// this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
// this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 2*1.5F, 1.0F);
this.pickupStatus = PickupStatus.DISALLOWED;
}
@Override
protected void entityInit()
{
super.entityInit();
this.dataManager.register(dataMarker_shooter, "");
}
public void setTickLimit(int limit)
{
this.tickLimit=limit;
}
public void setShooterSynced()
{
this.dataManager.set(dataMarker_shooter, this.shootingEntity.getName());
}
public EntityLivingBase getShooterSynced()
{
String s = this.dataManager.get(dataMarker_shooter);
if(s != null)
return this.worldObj.getPlayerEntityByName(s);
return null;
}
public Entity getShooter()
{
return shootingEntity;
}
@Override
protected ItemStack getArrowStack()
{
return null;
}
@Override
public void onUpdate()
{
if(this.getShooter() == null && this.worldObj.isRemote)
this.shootingEntity = getShooterSynced();
this.onEntityUpdate();
BlockPos blockpos = new BlockPos(this.blockX, this.blockY, this.blockZ);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if(iblockstate.getMaterial() != Material.AIR)
{
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(iblockstate, this.worldObj, blockpos);
if(axisalignedbb != null && axisalignedbb.isVecInside(new Vec3d(this.posX, this.posY, this.posZ)))
this.inGround = true;
}
if(this.inGround)
{
int j = block.getMetaFromState(iblockstate);
if(block==this.inBlock && j==this.inMeta)
{
++this.ticksInGround;
if (this.ticksInGround>=getMaxTicksInGround())
this.setDead();
}
else
{
this.inGround = false;
this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
}
else
{
++this.ticksInAir;
if(ticksInAir>=tickLimit)
{
this.setDead();
return;
}
Vec3d currentPos = new Vec3d(this.posX, this.posY, this.posZ);
Vec3d nextPos = new Vec3d(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
RayTraceResult mop = this.worldObj.rayTraceBlocks(currentPos, nextPos, false,true,false);
currentPos = new Vec3d(this.posX, this.posY, this.posZ);
if(mop != null)
nextPos = new Vec3d(mop.hitVec.xCoord, mop.hitVec.yCoord, mop.hitVec.zCoord);
else
nextPos = new Vec3d(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if(mop==null || mop.entityHit==null)
{
Entity entity = null;
List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i)
{
Entity entity1 = (Entity)list.get(i);
if(entity1.canBeCollidedWith() && (!entity1.isEntityEqual(this.shootingEntity) || this.ticksInAir>5))
{
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expand((double)f, (double)f, (double)f);
RayTraceResult movingobjectposition1 = axisalignedbb.calculateIntercept(currentPos, nextPos);
if (movingobjectposition1 != null)
{
double d1 = currentPos.distanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D)
{
entity = entity1;
d0 = d1;
}
}
}
}
if(entity!=null)
mop = new RayTraceResult(entity);
}
if(mop!=null)
{
if(!this.isBurning() && this.canIgnite() && mop.entityHit!=null && mop.entityHit.isBurning())
this.setFire(3);
if(mop.entityHit instanceof EntityLivingBase)
{
boolean allowHit = true;
if(this.shootingEntity instanceof EntityPlayer && mop.entityHit instanceof EntityPlayer)
allowHit = ((EntityPlayer)this.shootingEntity).canAttackPlayer((EntityPlayer)mop.entityHit);
if(allowHit)
this.onImpact(mop);
this.setDead();
}
else if(mop.typeOfHit== RayTraceResult.Type.BLOCK)
{
this.onImpact(mop);
this.blockX = mop.getBlockPos().getX();
this.blockY = mop.getBlockPos().getY();
this.blockZ = mop.getBlockPos().getZ();
IBlockState state = this.worldObj.getBlockState(mop.getBlockPos());
this.inBlock = state.getBlock();
this.inMeta = inBlock.getMetaFromState(state);
this.motionX = mop.hitVec.xCoord - this.posX;
this.motionY = mop.hitVec.yCoord - this.posY;
this.motionZ = mop.hitVec.zCoord - this.posZ;
float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
// this.posX = movingobjectposition.hitVec.xCoord;
// this.posY = movingobjectposition.hitVec.yCoord;
// this.posZ = movingobjectposition.hitVec.zCoord;
// this.setPosition(this.posX, this.posY, this.posZ);
this.inGround = true;
if(this.inBlock.getMaterial(state) != Material.AIR)
this.inBlock.onEntityCollidedWithBlock(this.worldObj, mop.getBlockPos(), state, this);
// return;
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
float motion = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)motion) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F);
while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
this.prevRotationPitch += 360.0F;
while (this.rotationYaw - this.prevRotationYaw < -180.0F)
this.prevRotationYaw -= 360.0F;
while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
this.prevRotationYaw += 360.0F;
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float movementDecay = getMotionDecayFactor();
if(this.isInWater())
{
for(int j = 0; j < 4; ++j)
{
float f3 = 0.25F;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f3, this.posY - this.motionY * (double)f3, this.posZ - this.motionZ * (double)f3, this.motionX, this.motionY, this.motionZ);
}
movementDecay *= 0.8F;
}
this.motionX *= movementDecay;
this.motionY *= movementDecay;
this.motionZ *= movementDecay;
this.motionY -= getGravity();
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
}
@Override
public void onCollideWithPlayer(EntityPlayer p_70100_1_)
{
}
@SideOnly(Side.CLIENT)
@Override
public boolean isInRangeToRenderDist(double p_70112_1_)
{
double d1 = this.getEntityBoundingBox().getAverageEdgeLength() * 4.0D;
d1 *= 64.0D;
return p_70112_1_ < d1 * d1;
}
public double getGravity()
{
return 0.05F;
}
public boolean canIgnite()
{
return false;
}
public int getMaxTicksInGround()
{
return 100;
}
public abstract void onImpact(RayTraceResult mop);
protected float getMotionDecayFactor()
{
return 0.99F;
}
@Override
public void writeEntityToNBT(NBTTagCompound nbt)
{
super.writeEntityToNBT(nbt);
nbt.setShort("xTile", (short)this.blockX);
nbt.setShort("yTile", (short)this.blockY);
nbt.setShort("zTile", (short)this.blockZ);
nbt.setByte("inTile", (byte)Block.getIdFromBlock(this.inBlock));
nbt.setByte("inMeta", (byte)this.inMeta);
nbt.setByte("inGround", (byte)(this.inGround ? 1 : 0));
if(this.shootingEntity!=null)
nbt.setString("shootingEntity", this.shootingEntity.getName());
}
@Override
public void readEntityFromNBT(NBTTagCompound nbt)
{
super.readEntityFromNBT(nbt);
this.blockX = nbt.getShort("xTile");
this.blockY = nbt.getShort("yTile");
this.blockZ = nbt.getShort("zTile");
this.inBlock = Block.getBlockById(nbt.getByte("inTile") & 255);
this.inGround = nbt.getByte("inGround") == 1;
if(this.worldObj!=null)
this.shootingEntity = this.worldObj.getPlayerEntityByName(nbt.getString("shootingEntity"));
}
@Override
public boolean attackEntityFrom(DamageSource p_70097_1_, float p_70097_2_)
{
return false;
}
}