package blusunrize.immersiveengineering.common.util.compat; import blusunrize.immersiveengineering.common.IEContent; import net.minecraft.util.BlockRenderLayer; import net.minecraftforge.fml.common.event.FMLInterModComms; public class ChiselHelper extends IECompatModule { @Override public void preInit() { //Activate the transparency layer because of CTM IEContent.blockMetalDecoration0.setBlockLayer(BlockRenderLayer.SOLID,BlockRenderLayer.TRANSLUCENT); IEContent.blockMetalDecoration1.setBlockLayer(BlockRenderLayer.CUTOUT,BlockRenderLayer.CUTOUT); } @Override public void init() { FMLInterModComms.sendMessage("chisel", "variation:add", "treated_wood|ImmersiveEngineering:treatedWood|0"); FMLInterModComms.sendMessage("chisel", "variation:add", "treated_wood|ImmersiveEngineering:treatedWood|1"); FMLInterModComms.sendMessage("chisel", "variation:add", "treated_wood|ImmersiveEngineering:treatedWood|2"); FMLInterModComms.sendMessage("chisel", "variation:add", "steel_scaffold|ImmersiveEngineering:metalDecoration1|1"); FMLInterModComms.sendMessage("chisel", "variation:add", "steel_scaffold|ImmersiveEngineering:metalDecoration1|2"); FMLInterModComms.sendMessage("chisel", "variation:add", "steel_scaffold|ImmersiveEngineering:metalDecoration1|3"); FMLInterModComms.sendMessage("chisel", "variation:add", "aluminum_scaffold|ImmersiveEngineering:metalDecoration1|5"); FMLInterModComms.sendMessage("chisel", "variation:add", "aluminum_scaffold|ImmersiveEngineering:metalDecoration1|6"); FMLInterModComms.sendMessage("chisel", "variation:add", "aluminum_scaffold|ImmersiveEngineering:metalDecoration1|7"); } @Override public void postInit() { } }