package blusunrize.immersiveengineering.common.util.compat;
import blusunrize.immersiveengineering.common.IEContent;
import net.minecraft.util.BlockRenderLayer;
import net.minecraftforge.fml.common.event.FMLInterModComms;
public class ChiselHelper extends IECompatModule
{
@Override
public void preInit()
{
//Activate the transparency layer because of CTM
IEContent.blockMetalDecoration0.setBlockLayer(BlockRenderLayer.SOLID,BlockRenderLayer.TRANSLUCENT);
IEContent.blockMetalDecoration1.setBlockLayer(BlockRenderLayer.CUTOUT,BlockRenderLayer.CUTOUT);
}
@Override
public void init()
{
FMLInterModComms.sendMessage("chisel", "variation:add", "treated_wood|ImmersiveEngineering:treatedWood|0");
FMLInterModComms.sendMessage("chisel", "variation:add", "treated_wood|ImmersiveEngineering:treatedWood|1");
FMLInterModComms.sendMessage("chisel", "variation:add", "treated_wood|ImmersiveEngineering:treatedWood|2");
FMLInterModComms.sendMessage("chisel", "variation:add", "steel_scaffold|ImmersiveEngineering:metalDecoration1|1");
FMLInterModComms.sendMessage("chisel", "variation:add", "steel_scaffold|ImmersiveEngineering:metalDecoration1|2");
FMLInterModComms.sendMessage("chisel", "variation:add", "steel_scaffold|ImmersiveEngineering:metalDecoration1|3");
FMLInterModComms.sendMessage("chisel", "variation:add", "aluminum_scaffold|ImmersiveEngineering:metalDecoration1|5");
FMLInterModComms.sendMessage("chisel", "variation:add", "aluminum_scaffold|ImmersiveEngineering:metalDecoration1|6");
FMLInterModComms.sendMessage("chisel", "variation:add", "aluminum_scaffold|ImmersiveEngineering:metalDecoration1|7");
}
@Override
public void postInit()
{
}
}