package blusunrize.immersiveengineering.client.fx;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
public class EntityFXBlockParts extends EntityFXItemParts
{
public EntityFXBlockParts(World world, ItemStack item, int part, double x,double y,double z, double mx,double my,double mz)
{
super(world, item, part, x,y,z, mx,my,mz);
}
@Override
public ResourceLocation getParticleTexture()
{
return TextureMap.LOCATION_BLOCKS_TEXTURE;
}
@Override
public String getParticleName()
{
return "blockParts";
}
}