package blusunrize.immersiveengineering.client.fx; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class EntityFXBlockParts extends EntityFXItemParts { public EntityFXBlockParts(World world, ItemStack item, int part, double x,double y,double z, double mx,double my,double mz) { super(world, item, part, x,y,z, mx,my,mz); } @Override public ResourceLocation getParticleTexture() { return TextureMap.LOCATION_BLOCKS_TEXTURE; } @Override public String getParticleName() { return "blockParts"; } }