package blusunrize.immersiveengineering.common.blocks.metal;
import blusunrize.immersiveengineering.common.blocks.wooden.TileEntityWoodenBarrel;
import net.minecraftforge.fluids.FluidStack;
public class TileEntityMetalBarrel extends TileEntityWoodenBarrel
{
@Override
public boolean isFluidValid(FluidStack fluid)
{
return fluid!=null && fluid.getFluid()!=null;
}
}