package blusunrize.immersiveengineering.common.blocks.metal; import blusunrize.immersiveengineering.common.blocks.wooden.TileEntityWoodenBarrel; import net.minecraftforge.fluids.FluidStack; public class TileEntityMetalBarrel extends TileEntityWoodenBarrel { @Override public boolean isFluidValid(FluidStack fluid) { return fluid!=null && fluid.getFluid()!=null; } }