package blusunrize.immersiveengineering.common.blocks.metal; import blusunrize.immersiveengineering.common.Config.IEConfig; public class TileEntityCapacitorMV extends TileEntityCapacitorLV { @Override public int getMaxStorage() { return IEConfig.Machines.capacitorMV_storage; } @Override public int getMaxInput() { return IEConfig.Machines.capacitorMV_input; } @Override public int getMaxOutput() { return IEConfig.Machines.capacitorMV_output; } }