package blusunrize.immersiveengineering.common.blocks.metal;
import blusunrize.immersiveengineering.common.Config.IEConfig;
public class TileEntityCapacitorMV extends TileEntityCapacitorLV
{
@Override
public int getMaxStorage()
{
return IEConfig.Machines.capacitorMV_storage;
}
@Override
public int getMaxInput()
{
return IEConfig.Machines.capacitorMV_input;
}
@Override
public int getMaxOutput()
{
return IEConfig.Machines.capacitorMV_output;
}
}