package blusunrize.immersiveengineering.common.util;
import blusunrize.immersiveengineering.common.EventHandler;
import com.google.common.collect.Sets;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentProtection;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.Set;
public class IEExplosion extends Explosion
{
public float dropChance=1;
private int blockDestroyInt = 0;
public int blocksPerTick = 8;
public boolean isExplosionFinished = false;
public IEExplosion(World world, Entity igniter, double x, double y, double z, float size, boolean isFlaming, boolean isSmoking)
{
super(world, igniter, x, y, z, size, isFlaming, isSmoking);
this.dropChance = 1/this.explosionSize;
}
public IEExplosion setDropChance(float chance)
{
this.dropChance = chance;
return this;
}
public void doExplosionTick()
{
int max = Math.min(blockDestroyInt+blocksPerTick, this.affectedBlockPositions.size());
for(;blockDestroyInt<max;blockDestroyInt++)
{
BlockPos pos = this.affectedBlockPositions.get(blockDestroyInt);
IBlockState state = this.worldObj.getBlockState(pos);
Block block = state.getBlock();
// if(spawnParticles)
{
double d0 = (double)((float)pos.getX() + this.worldObj.rand.nextFloat());
double d1 = (double)((float)pos.getY() + this.worldObj.rand.nextFloat());
double d2 = (double)((float)pos.getZ() + this.worldObj.rand.nextFloat());
double d3 = d0 - this.explosionX;
double d4 = d1 - this.explosionY;
double d5 = d2 - this.explosionZ;
double d6 = (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
d3 = d3 / d6;
d4 = d4 / d6;
d5 = d5 / d6;
double d7 = 0.5D / (d6 / (double)this.explosionSize + 0.1D);
d7 = d7 * (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F);
d3 = d3 * d7;
d4 = d4 * d7;
d5 = d5 * d7;
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5);
this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5);
}
if(state.getMaterial() != Material.AIR)
{
if(block.canDropFromExplosion(this))
block.dropBlockAsItemWithChance(this.worldObj, pos, this.worldObj.getBlockState(pos), dropChance, 0);
block.onBlockExploded(this.worldObj, pos, this);
}
}
if(blockDestroyInt>=this.affectedBlockPositions.size())
this.isExplosionFinished = true;
}
@Override
public void doExplosionA()
{
Set<BlockPos> set = Sets.newHashSet();
int i = 16;
for (int j = 0; j < 16; ++j)
for (int k = 0; k < 16; ++k)
for (int l = 0; l < 16; ++l)
if(j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15)
{
double d0 = (double)((float)j / 15.0F * 2.0F - 1.0F);
double d1 = (double)((float)k / 15.0F * 2.0F - 1.0F);
double d2 = (double)((float)l / 15.0F * 2.0F - 1.0F);
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 = d0 / d3;
d1 = d1 / d3;
d2 = d2 / d3;
float f = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F);
double d4 = this.explosionX;
double d6 = this.explosionY;
double d8 = this.explosionZ;
for(float f1 = 0.3F; f > 0.0F; f -= 0.22500001F)
{
BlockPos blockpos = new BlockPos(d4, d6, d8);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR)
{
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, null, this);
f -= (f2 + 0.3F) * 0.3F;
}
if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f)))
set.add(blockpos);
d4 += d0 * 0.30000001192092896D;
d6 += d1 * 0.30000001192092896D;
d8 += d2 * 0.30000001192092896D;
}
}
this.affectedBlockPositions.addAll(set);
Collections.sort(this.affectedBlockPositions, new Comparator<BlockPos>(){
@Override
public int compare(BlockPos arg0, BlockPos arg1)
{
return Double.compare(arg0.distanceSq(explosionX,explosionY,explosionZ), arg1.distanceSq(explosionX,explosionY,explosionZ));
}
});
float f3 = this.explosionSize * 2.0F;
int k1 = MathHelper.floor_double(this.explosionX - (double)f3 - 1.0D);
int l1 = MathHelper.floor_double(this.explosionX + (double)f3 + 1.0D);
int i2 = MathHelper.floor_double(this.explosionY - (double)f3 - 1.0D);
int i1 = MathHelper.floor_double(this.explosionY + (double)f3 + 1.0D);
int j2 = MathHelper.floor_double(this.explosionZ - (double)f3 - 1.0D);
int j1 = MathHelper.floor_double(this.explosionZ + (double)f3 + 1.0D);
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double)k1, (double)i2, (double)j2, (double)l1, (double)i1, (double)j1));
net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
Vec3d vec3 = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);
for(int k2 = 0; k2 < list.size(); ++k2)
{
Entity entity = list.get(k2);
if(!entity.isImmuneToExplosions())
{
double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double)f3;
if(d12 <= 1.0D)
{
double d5 = entity.posX - this.explosionX;
double d7 = entity.posY + (double)entity.getEyeHeight() - this.explosionY;
double d9 = entity.posZ - this.explosionZ;
double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
if(d13 != 0.0D)
{
d5 = d5 / d13;
d7 = d7 / d13;
d9 = d9 / d13;
double d14 = (double)this.worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox());
double d10 = (1.0D - d12) * d14;
entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float)((int)((d10 * d10 + d10) / 2.0D * 8.0D * (double)f3 + 1.0D)));
double d11 = entity instanceof EntityLivingBase?EnchantmentProtection.getBlastDamageReduction((EntityLivingBase)entity, d10):d10;
entity.motionX += d5 * d11;
entity.motionY += d7 * d11;
entity.motionZ += d9 * d11;
if (entity instanceof EntityPlayer && !((EntityPlayer)entity).capabilities.disableDamage)
this.playerKnockbackMap.put((EntityPlayer)entity, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
}
}
}
}
}
@Override
public void doExplosionB(boolean spawnParticles)
{
this.worldObj.playSound(null, this.explosionX, this.explosionY, this.explosionZ, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F);
if(this.explosionSize >= 2.0F && this.isSmoking)
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
else
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D);
EventHandler.currentExplosions.add(this);
// if(this.isSmoking)
// for(BlockPos blockpos : this.affectedBlockPositions)
// {
// Block block = this.worldObj.getBlockState(blockpos).getBlock();
//
// if(spawnParticles)
// {
// double d0 = (double)((float)blockpos.getX() + this.worldObj.rand.nextFloat());
// double d1 = (double)((float)blockpos.getY() + this.worldObj.rand.nextFloat());
// double d2 = (double)((float)blockpos.getZ() + this.worldObj.rand.nextFloat());
// double d3 = d0 - this.explosionX;
// double d4 = d1 - this.explosionY;
// double d5 = d2 - this.explosionZ;
// double d6 = (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
// d3 = d3 / d6;
// d4 = d4 / d6;
// d5 = d5 / d6;
// double d7 = 0.5D / (d6 / (double)this.explosionSize + 0.1D);
// d7 = d7 * (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F);
// d3 = d3 * d7;
// d4 = d4 * d7;
// d5 = d5 * d7;
// this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5, new int[0]);
// this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]);
// }
//
// if(block.getMaterial() != Material.air)
// {
// if(block.canDropFromExplosion(this))
// block.dropBlockAsItemWithChance(this.worldObj, blockpos, this.worldObj.getBlockState(blockpos), dropChance, 0);
// block.onBlockExploded(this.worldObj, blockpos, this);
// }
// }
//
// if(this.isFlaming)
// for(BlockPos blockpos1 : this.affectedBlockPositions)
// if(this.worldObj.getBlockState(blockpos1).getBlock().getMaterial() == Material.air && this.worldObj.getBlockState(blockpos1.down()).getBlock().isFullBlock() && this.explosionRNG.nextInt(3) == 0)
// this.worldObj.setBlockState(blockpos1, Blocks.fire.getDefaultState());
}
}