package blusunrize.immersiveengineering.common.util; import blusunrize.immersiveengineering.common.EventHandler; import com.google.common.collect.Sets; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.Vec3d; import net.minecraft.world.Explosion; import net.minecraft.world.World; import java.util.Collections; import java.util.Comparator; import java.util.List; import java.util.Set; public class IEExplosion extends Explosion { public float dropChance=1; private int blockDestroyInt = 0; public int blocksPerTick = 8; public boolean isExplosionFinished = false; public IEExplosion(World world, Entity igniter, double x, double y, double z, float size, boolean isFlaming, boolean isSmoking) { super(world, igniter, x, y, z, size, isFlaming, isSmoking); this.dropChance = 1/this.explosionSize; } public IEExplosion setDropChance(float chance) { this.dropChance = chance; return this; } public void doExplosionTick() { int max = Math.min(blockDestroyInt+blocksPerTick, this.affectedBlockPositions.size()); for(;blockDestroyInt<max;blockDestroyInt++) { BlockPos pos = this.affectedBlockPositions.get(blockDestroyInt); IBlockState state = this.worldObj.getBlockState(pos); Block block = state.getBlock(); // if(spawnParticles) { double d0 = (double)((float)pos.getX() + this.worldObj.rand.nextFloat()); double d1 = (double)((float)pos.getY() + this.worldObj.rand.nextFloat()); double d2 = (double)((float)pos.getZ() + this.worldObj.rand.nextFloat()); double d3 = d0 - this.explosionX; double d4 = d1 - this.explosionY; double d5 = d2 - this.explosionZ; double d6 = (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5); d3 = d3 / d6; d4 = d4 / d6; d5 = d5 / d6; double d7 = 0.5D / (d6 / (double)this.explosionSize + 0.1D); d7 = d7 * (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F); d3 = d3 * d7; d4 = d4 * d7; d5 = d5 * d7; this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5); this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5); } if(state.getMaterial() != Material.AIR) { if(block.canDropFromExplosion(this)) block.dropBlockAsItemWithChance(this.worldObj, pos, this.worldObj.getBlockState(pos), dropChance, 0); block.onBlockExploded(this.worldObj, pos, this); } } if(blockDestroyInt>=this.affectedBlockPositions.size()) this.isExplosionFinished = true; } @Override public void doExplosionA() { Set<BlockPos> set = Sets.newHashSet(); int i = 16; for (int j = 0; j < 16; ++j) for (int k = 0; k < 16; ++k) for (int l = 0; l < 16; ++l) if(j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) { double d0 = (double)((float)j / 15.0F * 2.0F - 1.0F); double d1 = (double)((float)k / 15.0F * 2.0F - 1.0F); double d2 = (double)((float)l / 15.0F * 2.0F - 1.0F); double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2); d0 = d0 / d3; d1 = d1 / d3; d2 = d2 / d3; float f = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); double d4 = this.explosionX; double d6 = this.explosionY; double d8 = this.explosionZ; for(float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) { BlockPos blockpos = new BlockPos(d4, d6, d8); IBlockState iblockstate = this.worldObj.getBlockState(blockpos); if (iblockstate.getMaterial() != Material.AIR) { float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, null, this); f -= (f2 + 0.3F) * 0.3F; } if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) set.add(blockpos); d4 += d0 * 0.30000001192092896D; d6 += d1 * 0.30000001192092896D; d8 += d2 * 0.30000001192092896D; } } this.affectedBlockPositions.addAll(set); Collections.sort(this.affectedBlockPositions, new Comparator<BlockPos>(){ @Override public int compare(BlockPos arg0, BlockPos arg1) { return Double.compare(arg0.distanceSq(explosionX,explosionY,explosionZ), arg1.distanceSq(explosionX,explosionY,explosionZ)); } }); float f3 = this.explosionSize * 2.0F; int k1 = MathHelper.floor_double(this.explosionX - (double)f3 - 1.0D); int l1 = MathHelper.floor_double(this.explosionX + (double)f3 + 1.0D); int i2 = MathHelper.floor_double(this.explosionY - (double)f3 - 1.0D); int i1 = MathHelper.floor_double(this.explosionY + (double)f3 + 1.0D); int j2 = MathHelper.floor_double(this.explosionZ - (double)f3 - 1.0D); int j1 = MathHelper.floor_double(this.explosionZ + (double)f3 + 1.0D); List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double)k1, (double)i2, (double)j2, (double)l1, (double)i1, (double)j1)); net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3); Vec3d vec3 = new Vec3d(this.explosionX, this.explosionY, this.explosionZ); for(int k2 = 0; k2 < list.size(); ++k2) { Entity entity = list.get(k2); if(!entity.isImmuneToExplosions()) { double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double)f3; if(d12 <= 1.0D) { double d5 = entity.posX - this.explosionX; double d7 = entity.posY + (double)entity.getEyeHeight() - this.explosionY; double d9 = entity.posZ - this.explosionZ; double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9); if(d13 != 0.0D) { d5 = d5 / d13; d7 = d7 / d13; d9 = d9 / d13; double d14 = (double)this.worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox()); double d10 = (1.0D - d12) * d14; entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float)((int)((d10 * d10 + d10) / 2.0D * 8.0D * (double)f3 + 1.0D))); double d11 = entity instanceof EntityLivingBase?EnchantmentProtection.getBlastDamageReduction((EntityLivingBase)entity, d10):d10; entity.motionX += d5 * d11; entity.motionY += d7 * d11; entity.motionZ += d9 * d11; if (entity instanceof EntityPlayer && !((EntityPlayer)entity).capabilities.disableDamage) this.playerKnockbackMap.put((EntityPlayer)entity, new Vec3d(d5 * d10, d7 * d10, d9 * d10)); } } } } } @Override public void doExplosionB(boolean spawnParticles) { this.worldObj.playSound(null, this.explosionX, this.explosionY, this.explosionZ, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.BLOCKS, 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F); if(this.explosionSize >= 2.0F && this.isSmoking) this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); else this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); EventHandler.currentExplosions.add(this); // if(this.isSmoking) // for(BlockPos blockpos : this.affectedBlockPositions) // { // Block block = this.worldObj.getBlockState(blockpos).getBlock(); // // if(spawnParticles) // { // double d0 = (double)((float)blockpos.getX() + this.worldObj.rand.nextFloat()); // double d1 = (double)((float)blockpos.getY() + this.worldObj.rand.nextFloat()); // double d2 = (double)((float)blockpos.getZ() + this.worldObj.rand.nextFloat()); // double d3 = d0 - this.explosionX; // double d4 = d1 - this.explosionY; // double d5 = d2 - this.explosionZ; // double d6 = (double)MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5); // d3 = d3 / d6; // d4 = d4 / d6; // d5 = d5 / d6; // double d7 = 0.5D / (d6 / (double)this.explosionSize + 0.1D); // d7 = d7 * (double)(this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F); // d3 = d3 * d7; // d4 = d4 * d7; // d5 = d5 * d7; // this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5, new int[0]); // this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, d3, d4, d5, new int[0]); // } // // if(block.getMaterial() != Material.air) // { // if(block.canDropFromExplosion(this)) // block.dropBlockAsItemWithChance(this.worldObj, blockpos, this.worldObj.getBlockState(blockpos), dropChance, 0); // block.onBlockExploded(this.worldObj, blockpos, this); // } // } // // if(this.isFlaming) // for(BlockPos blockpos1 : this.affectedBlockPositions) // if(this.worldObj.getBlockState(blockpos1).getBlock().getMaterial() == Material.air && this.worldObj.getBlockState(blockpos1.down()).getBlock().isFullBlock() && this.explosionRNG.nextInt(3) == 0) // this.worldObj.setBlockState(blockpos1, Blocks.fire.getDefaultState()); } }