package blusunrize.immersiveengineering.common.blocks.metal; import blusunrize.immersiveengineering.common.Config.IEConfig; public class TileEntityCapacitorHV extends TileEntityCapacitorMV { @Override public int getMaxStorage() { return IEConfig.Machines.capacitorHV_storage; } @Override public int getMaxInput() { return IEConfig.Machines.capacitorHV_input; } @Override public int getMaxOutput() { return IEConfig.Machines.capacitorHV_output; } }