package blusunrize.immersiveengineering.common.util;
import blusunrize.immersiveengineering.ImmersiveEngineering;
import net.minecraftforge.fml.common.FMLLog;
import org.apache.logging.log4j.Level;
public class IELogger
{
public static boolean debug = false;
public static void log(Level logLevel, Object object)
{
FMLLog.log(ImmersiveEngineering.MODID, logLevel, String.valueOf(object));
}
public static void error(Object object)
{
log(Level.ERROR, object);
}
public static void info(Object object)
{
log(Level.INFO, object);
}
public static void warn(Object object)
{
log(Level.WARN, object);
}
public static void debug(Object object)
{
// if(debug)
// log(Level.INFO, "[DEBUG:] "+object);
}
}