package blusunrize.immersiveengineering.common.util; import blusunrize.immersiveengineering.ImmersiveEngineering; import net.minecraftforge.fml.common.FMLLog; import org.apache.logging.log4j.Level; public class IELogger { public static boolean debug = false; public static void log(Level logLevel, Object object) { FMLLog.log(ImmersiveEngineering.MODID, logLevel, String.valueOf(object)); } public static void error(Object object) { log(Level.ERROR, object); } public static void info(Object object) { log(Level.INFO, object); } public static void warn(Object object) { log(Level.WARN, object); } public static void debug(Object object) { // if(debug) // log(Level.INFO, "[DEBUG:] "+object); } }