package blusunrize.immersiveengineering.common.gui;
import blusunrize.immersiveengineering.api.crafting.BlastFurnaceRecipe;
import blusunrize.immersiveengineering.common.blocks.stone.TileEntityBlastFurnace;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerBlastFurnace extends ContainerIEBase<TileEntityBlastFurnace>
{
public ContainerBlastFurnace(InventoryPlayer inventoryPlayer, TileEntityBlastFurnace tile)
{
super(inventoryPlayer, tile);
this.addSlotToContainer(new IESlot(this, this.inv, 0, 52, 17)
{
@Override
public boolean isItemValid(ItemStack itemStack)
{
return BlastFurnaceRecipe.findRecipe(itemStack)!=null;
}
});
this.addSlotToContainer(new IESlot.BlastFuel(this, this.inv, 1, 52, 53));
this.addSlotToContainer(new IESlot.Output(this, this.inv, 2,112, 17));
this.addSlotToContainer(new IESlot.Output(this, this.inv, 3,112, 53));
slotCount=4;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 9; j++)
addSlotToContainer(new Slot(inventoryPlayer, j+i*9+9, 8+j*18, 84+i*18));
for (int i = 0; i < 9; i++)
addSlotToContainer(new Slot(inventoryPlayer, i, 8+i*18, 142));
}
//
// @Override
// public ItemStack transferStackInSlot(EntityPlayer player, int slot)
// {
// ItemStack stack = null;
// Slot slotObject = (Slot) inventorySlots.get(slot);
//
// if (slotObject != null && slotObject.getHasStack())
// {
// ItemStack stackInSlot = slotObject.getStack();
// stack = stackInSlot.copy();
//
// if (slot < slotCount)
// {
// if(!this.mergeItemStack(stackInSlot, slotCount, (slotCount + 36), true))
// return null;
// }
// else
// {
// int i = -1;
// if(BlastFurnaceRecipe.findRecipe(stackInSlot)!=null)
// i=0;
// else if(BlastFurnaceRecipe.isValidBlastFuel(stackInSlot))
// i=1;
// if(i!=-1)
// if(!this.mergeItemStack(stackInSlot, i,i+1, false))
// return null;
//
// // for(int i=0;i<slotCount;i++)
// // if(this.getSlot(i).isItemValid(stackInSlot))
// }
//
// if (stackInSlot.stackSize == 0)
// slotObject.putStack(null);
// else
// slotObject.onSlotChanged();
//
// if (stackInSlot.stackSize == stack.stackSize)
// return null;
// slotObject.onPickupFromSlot(player, stackInSlot);
// }
// return stack;
// }
}