package blusunrize.immersiveengineering.client.render; import blusunrize.immersiveengineering.api.IEProperties; import blusunrize.immersiveengineering.client.ClientUtils; import blusunrize.immersiveengineering.common.IEContent; import blusunrize.immersiveengineering.common.blocks.metal.TileEntitySqueezer; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.*; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.util.math.BlockPos; import org.lwjgl.opengl.GL11; public class TileRenderSqueezer extends TileEntitySpecialRenderer<TileEntitySqueezer> { @Override public void renderTileEntityAt(TileEntitySqueezer te, double x, double y, double z, float partialTicks, int destroyStage) { if(!te.formed || te.isDummy() || !te.getWorld().isBlockLoaded(te.getPos(), false)) return; final BlockRendererDispatcher blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher(); BlockPos blockPos = te.getPos(); IBlockState state = getWorld().getBlockState(blockPos); if(state.getBlock() != IEContent.blockMetalMultiblock) return; state = state.getBlock().getActualState(state, getWorld(), blockPos); state = state.withProperty(IEProperties.DYNAMICRENDER, true); IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer worldRenderer = tessellator.getBuffer(); ClientUtils.bindAtlas(); GlStateManager.pushMatrix(); GlStateManager.translate(x+.5, y+.5, z+.5); if(te.mirrored) GlStateManager.scale(te.facing.getFrontOffsetX()==0?-1:1,1,te.facing.getFrontOffsetZ()==0?-1:1); float piston = te.animation_piston; //Smoothstep! piston = piston * piston * (3.0f - 2.0f * piston); // float shift[] = new float[te.processQueue.size()]; // for(int i=0; i<shift.length; i++) // { // MultiblockProcess process = te.processQueue.get(i); // if(process==null) // continue; // float fProcess = process.processTick/(float)process.maxTicks; // if(fProcess<.4375f) // shift[i] = fProcess/.4375f*.5f; // else if(fProcess<.5625f) // shift[i] = .5f; // else // shift[i] = .5f+ (fProcess-.5625f)/.4375f*.5f; // if(te.mold!=null) // if(fProcess>=.4375f&&fProcess<.5625f) // if(fProcess<.46875f) // piston = (fProcess-.4375f)/.03125f; // else if(fProcess<.53125f) // piston = 1; // else // piston = 1 - (fProcess-.53125f)/.03125f; // } GlStateManager.translate(0,piston,0); RenderHelper.disableStandardItemLighting(); GlStateManager.blendFunc(770, 771); GlStateManager.enableBlend(); GlStateManager.disableCull(); if(Minecraft.isAmbientOcclusionEnabled()) GlStateManager.shadeModel(7425); else GlStateManager.shadeModel(7424); worldRenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); worldRenderer.setTranslation( -.5-blockPos.getX(), -.5- blockPos.getY(), -.5-blockPos.getZ()); worldRenderer.color(255, 255, 255, 255); blockRenderer.getBlockModelRenderer().renderModel(te.getWorld(), model, state, blockPos, worldRenderer, true); worldRenderer.setTranslation(0.0D, 0.0D, 0.0D); tessellator.draw(); RenderHelper.enableStandardItemLighting(); GlStateManager.popMatrix(); } }