package blusunrize.immersiveengineering.common.gui;
import blusunrize.immersiveengineering.common.blocks.metal.TileEntityBelljar;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
public class ContainerBelljar extends ContainerIEBase
{
public ContainerBelljar(InventoryPlayer inventoryPlayer, TileEntityBelljar tile)
{
super(inventoryPlayer, tile);
this.addSlotToContainer(new IESlot.Belljar(0, this, this.inv, 0, 62, 54));
this.addSlotToContainer(new IESlot.Belljar(1, this, this.inv, 1, 62, 34));
this.addSlotToContainer(new IESlot.Belljar(2, this, this.inv, 2, 8, 59));
for(int i=0; i<4; i++)
this.addSlotToContainer(new IESlot.Output(this, this.inv, 3+i, 116+i%2*18, 34+i/2*18));
this.slotCount=6;
this.tile = tile;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 9; j++)
addSlotToContainer(new Slot(inventoryPlayer, j+i*9+9, 8+j*18, 85+i*18));
for (int i = 0; i < 9; i++)
addSlotToContainer(new Slot(inventoryPlayer, i, 8+i*18, 143));
}
}