package blusunrize.immersiveengineering.common.gui; import blusunrize.immersiveengineering.ImmersiveEngineering; import blusunrize.immersiveengineering.api.shader.CapabilityShader; import blusunrize.immersiveengineering.api.shader.CapabilityShader.ShaderWrapper; import blusunrize.immersiveengineering.api.tool.IConfigurableTool; import blusunrize.immersiveengineering.api.tool.IUpgradeableTool; import blusunrize.immersiveengineering.common.blocks.wooden.TileEntityModWorkbench; import blusunrize.immersiveengineering.common.items.ItemEngineersBlueprint; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerModWorkbench extends ContainerIEBase<TileEntityModWorkbench> { public InventoryStorageItem toolInv; public InventoryShader shaderInv; public InventoryPlayer inventoryPlayer; public ContainerModWorkbench(InventoryPlayer inventoryPlayer, TileEntityModWorkbench tile) { super(inventoryPlayer, tile); this.inventoryPlayer = inventoryPlayer; rebindSlots(); } private void bindPlayerInv(InventoryPlayer inventoryPlayer) { for (int i = 0; i < 3; i++) for (int j = 0; j < 9; j++) addSlotToContainer(new Slot(inventoryPlayer, j+i*9+9, 8+j*18, 87+i*18)); for (int i = 0; i < 9; i++) addSlotToContainer(new Slot(inventoryPlayer, i, 8+i*18, 145)); } public void rebindSlots() { this.inventorySlots.clear(); this.addSlotToContainer(new IESlot.UpgradeableItem(this, this.inv, 0, 24, 22, 1)); slotCount=1; ItemStack tool = this.getSlot(0).getStack(); if(tool!=null) { if(tool.getItem() instanceof IUpgradeableTool) { if(tool.getItem() instanceof ItemEngineersBlueprint) ((ItemEngineersBlueprint)tool.getItem()).updateOutputs(tool); this.toolInv = new InventoryStorageItem(this, tool); Slot[] slots = ((IUpgradeableTool)tool.getItem()).getWorkbenchSlots(this, tool, toolInv); if(slots != null) for(Slot s : slots) { this.addSlotToContainer(s); slotCount++; } ItemStack[] cont = ((IUpgradeableTool)tool.getItem()).getContainedItems(tool); this.toolInv.stackList = cont; } if(tool.hasCapability(CapabilityShader.SHADER_CAPABILITY, null)) { ShaderWrapper wrapper = tool.getCapability(CapabilityShader.SHADER_CAPABILITY, null); if(wrapper!=null) { this.shaderInv = new InventoryShader(this, wrapper); this.addSlotToContainer(new IESlot.Shader(this, shaderInv, 0, 130, 32, tool)); slotCount++; this.shaderInv.shader = wrapper.getShaderItem(); } } } bindPlayerInv(inventoryPlayer); ImmersiveEngineering.proxy.reInitGui(); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slot) { ItemStack stack = null; Slot slotObject = inventorySlots.get(slot); if (slotObject != null && slotObject.getHasStack()) { ItemStack stackInSlot = slotObject.getStack(); stack = stackInSlot.copy(); if (slot < slotCount) { if(!this.mergeItemStack(stackInSlot, slotCount, (slotCount + 36), true)) return null; } else if(stackInSlot!=null) { if(stackInSlot.getItem() instanceof IUpgradeableTool && ((IUpgradeableTool)stackInSlot.getItem()).canModify(stackInSlot)) { if(!this.mergeItemStack(stackInSlot, 0, 1, true)) return null; } else if(stackInSlot.getItem() instanceof IConfigurableTool && ((IConfigurableTool)stackInSlot.getItem()).canConfigure(stackInSlot)) { if(!this.mergeItemStack(stackInSlot, 0, 1, true)) return null; } else if(slotCount>1) { boolean b = true; for(int i=1; i<slotCount; i++) { Slot s = inventorySlots.get(i); if(s!=null && s.isItemValid(stackInSlot)) if(this.mergeItemStack(stackInSlot, i, i+1, true)) { b = false; break; } else continue; } if(b) return null; } } if (stackInSlot.stackSize == 0) slotObject.putStack(null); else slotObject.onSlotChanged(); if (stackInSlot.stackSize == stack.stackSize) return null; slotObject.onPickupFromSlot(player, stack); } return stack; } @Override public void onCraftMatrixChanged(IInventory p_75130_1_) { super.onCraftMatrixChanged(p_75130_1_); tile.markContainingBlockForUpdate(null); } }