package blusunrize.immersiveengineering.common.gui;
import blusunrize.immersiveengineering.common.blocks.metal.TileEntitySqueezer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Slot;
public class ContainerSqueezer extends ContainerIEBase<TileEntitySqueezer>
{
public ContainerSqueezer(InventoryPlayer inventoryPlayer, TileEntitySqueezer tile)
{
super(inventoryPlayer, tile);
for(int i=0; i<8; i++)
this.addSlotToContainer(new Slot(this.inv, i, 8+(i%4)*18,35+(i/4)*18));
this.addSlotToContainer(new IESlot.Output(this, this.inv, 8, 91,53));
this.addSlotToContainer(new IESlot.FluidContainer(this, this.inv, 9, 134,17, true));
this.addSlotToContainer(new IESlot.Output(this, this.inv, 10, 134,53));
slotCount=11;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 9; j++)
addSlotToContainer(new Slot(inventoryPlayer, j+i*9+9, 8+j*18, 85+i*18));
for (int i = 0; i < 9; i++)
addSlotToContainer(new Slot(inventoryPlayer, i, 8+i*18, 143));
}
}