package blusunrize.immersiveengineering.common.util.compat.opencomputers;
import blusunrize.immersiveengineering.common.blocks.metal.TileEntityDieselGenerator;
import li.cil.oc.api.machine.Arguments;
import li.cil.oc.api.machine.Callback;
import li.cil.oc.api.machine.Context;
import li.cil.oc.api.network.ManagedEnvironment;
import li.cil.oc.api.network.Node;
import li.cil.oc.api.prefab.DriverSidedTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class DieselGenDriver extends DriverSidedTileEntity
{
@Override
public ManagedEnvironment createEnvironment(World w, BlockPos bp, EnumFacing f)
{
TileEntity te = w.getTileEntity(bp);
if(te instanceof TileEntityDieselGenerator)
{
TileEntityDieselGenerator gen = ((TileEntityDieselGenerator) te);
TileEntityDieselGenerator master = gen.master();
if(master != null && gen.isRedstonePos())
return new DieselEnvironment(w, master.getPos());
}
return null;
}
@Override
public Class<?> getTileEntityClass()
{
return TileEntityDieselGenerator.class;
}
public class DieselEnvironment extends ManagedEnvironmentIE<TileEntityDieselGenerator>
{
public DieselEnvironment(World w, BlockPos bp)
{
super(w, bp, TileEntityDieselGenerator.class);
}
@Callback(doc = "function(enable:boolean) -- allow or disallow the generator to run when it can")
public Object[] setEnabled(Context context, Arguments args)
{
getTileEntity().computerOn = args.checkBoolean(0);
return null;
}
@Callback(doc = "function():boolean -- get whether the generator is currently producing energy")
public Object[] isActive(Context context, Arguments args)
{
return new Object[]{getTileEntity().active};
}
@Callback(doc = "function():table -- get information about the internal fuel tank")
public Object[] getTankInfo(Context context, Arguments args)
{
return new Object[]{getTileEntity().tanks[0].getInfo()};
}
@Override
public String preferredName()
{
return "ie_diesel_generator";
}
@Override
public int priority()
{
return 1000;
}
@Override
public void onConnect(Node node)
{
TileEntityDieselGenerator te = getTileEntity();
if(te != null)
{
te.controllingComputers++;
te.computerOn = true;
}
}
@Override
public void onDisconnect(Node node)
{
TileEntityDieselGenerator te = getTileEntity();
if(te != null)
te.controllingComputers--;
}
}
}