package blusunrize.immersiveengineering.common.util.compat; import blusunrize.immersiveengineering.api.Lib; public class BaublesHelper extends IECompatModule { @Override public void preInit() { Lib.BAUBLES = true; } @Override public void init() { } @Override public void postInit() { } //ToDo: Baubles! // public static ItemStack getBauble(EntityPlayer player, int slot) // { // IInventory invBaubles = BaublesApi.getBaubles(player); // if(invBaubles!=null) // return invBaubles.getStackInSlot(slot); // return null; // } // public static void setBauble(EntityPlayer player, int slot, ItemStack stack) // { // IInventory invBaubles = BaublesApi.getBaubles(player); // if(invBaubles!=null) // invBaubles.setInventorySlotContents(slot, stack); // } }