package blusunrize.immersiveengineering.common.util.compat;
import blusunrize.immersiveengineering.api.Lib;
public class BaublesHelper extends IECompatModule
{
@Override
public void preInit()
{
Lib.BAUBLES = true;
}
@Override
public void init()
{
}
@Override
public void postInit()
{
}
//ToDo: Baubles!
// public static ItemStack getBauble(EntityPlayer player, int slot)
// {
// IInventory invBaubles = BaublesApi.getBaubles(player);
// if(invBaubles!=null)
// return invBaubles.getStackInSlot(slot);
// return null;
// }
// public static void setBauble(EntityPlayer player, int slot, ItemStack stack)
// {
// IInventory invBaubles = BaublesApi.getBaubles(player);
// if(invBaubles!=null)
// invBaubles.setInventorySlotContents(slot, stack);
// }
}